Inherits from: DesktopCanvas
A toggle switch control drawn entirely in code, pill-shaped, with a moving ball, an optional text for each state and optional light effects (soft shadow, ball shading, recessed track).
pbSwitch is a subclass of DesktopCanvas that displays a two-state switch, in the style of modern mobile interfaces.
- The control's height defines the diameter of the ball and of the rounded ends; its width defines the length of the switch.
- The state is exposed through the
Valueproperty (True= ball on the right, "On";False= ball on the left, "Off"). - Each state has its own background color, text color and label.
- The control reacts to the mouse (hover, press, release) and to the keyboard (Space, Return and Enter keys).
- It handles keyboard focus and can draw a focus ring.
- Three optional effects give it some depth: a soft ball shadow, a light shading of the ball and a recessed track. They all use the same light direction (upper left).
- The
AfterDrawingSwitchevent lets you draw on top of the standard rendering.
When Value = True, the ball is on the right and OnText is displayed (on the left side in Ends mode). When Value = False, the ball is on the left and OffText is displayed (on the right side in Ends mode).
How this class was made. The 3D effects of the control (the soft ball shadow, the shading of the ball and the recessed track) were created with Claude, an AI assistant made by Anthropic, using a "vibe coding" approach: the effects were described in natural language, then generated and refined through conversation with the AI and tested visually in Xojo. This documentation was also written with Claude, as the author is not an English speaker. If you notice a mistake or an unclear sentence in the English text, feel free to report it.
The properties are grouped by category:
| Name | Type | Default value |
|---|---|---|
| Enabled | Boolean |
|
| OnLeft | Boolean |
|
| OnRight | Boolean |
|
| Tag | Variant |
|
| Value | Boolean |
False |
Value As Boolean
The state of the switch. True: ball on the right ("On"). False: ball on the left ("Off").
When the value is changed from code and actually differs from the current one, the control is refreshed and the ValueChanged event is raised with ByCode = True. Assigning the value already in effect does nothing.
MySwitch.Value = TrueOnRight As Boolean
Equivalent to Value: True if the ball is on the right. Assigning a new value behaves like assigning Value.
OnLeft As Boolean
The inverse of Value: True if the ball is on the left. Assigning a new value behaves like assigning Value with the opposite value.
Enabled As Boolean
Enables or disables the control. When disabled:
- the background is derived from
Color.FillColor, darkened by 10%; - the text is light gray (
&cEFEFEF); - the ball is drawn with
Color.DarkBevelColor; - hover and press effects are ignored;
- the ball shading and the recessed track effects are not drawn (flat look).
Tag As Variant
A free-form value available to the developer (not used by the class).
| Name | Type | Default value |
|---|---|---|
| AutoOffTextColor | Boolean |
True |
| AutoOnTextColor | Boolean |
True |
| Bold | Boolean |
False |
| DeltaTextY | Double |
0 |
| FontName | String |
|
| FontSize | Single |
|
| FontUnit | FontUnits |
FontUnits.Point |
| Italic | Boolean |
False |
| OffText | String |
"" |
| OffTextColor | Color |
&c000000 (black) |
| OffTextDeltaX | Integer |
0 |
| OnText | String |
"" |
| OnTextColor | Color |
&c000000 (black) |
| OnTextDeltaX | Integer |
0 |
| TextAlignment | TextAlignments |
TextAlignments.Ends |
| Underline | Boolean |
False |
OnText As String
The text displayed when Value = True. An empty or whitespace-only text is not drawn. The text is truncated to the available space.
OffText As String
The text displayed when Value = False. Same rules as OnText.
TextAlignment As TextAlignments
How the texts are positioned. See the TextAlignments enumeration.
OnTextDeltaX As Integer
Horizontal offset (in pixels) applied to the OnText text.
OffTextDeltaX As Integer
Horizontal offset (in pixels) applied to the OffText text.
DeltaTextY As Double
Vertical offset (in pixels) applied to both texts, for fine adjustment of their vertical alignment.
| Property | Type | Description |
|---|---|---|
FontName |
String |
Name of the font used for the texts. |
FontSize |
Single |
Font size. |
FontUnit |
FontUnits |
Unit of the size (Point by default). |
Bold |
Boolean |
Bold text. |
Italic |
Boolean |
Italic text. |
Underline |
Boolean |
Underlined text. |
Each change to one of these properties refreshes the control.
AutoOnTextColor As Boolean
If True, the color of the OnText text is chosen automatically (black or white) according to the brightness of OnBackColor (see Notes). If False, OnTextColor is used.
AutoOffTextColor As Boolean
Same as above for OffText, using OffBackColor and OffTextColor.
OnTextColor As Color
Color of the OnText text, used only if AutoOnTextColor = False.
OffTextColor As Color
Color of the OffText text, used only if AutoOffTextColor = False.
| Name | Type | Default value |
|---|---|---|
| BorderColor | Color |
&cA0A0A0 |
| BorderVisible | Boolean |
True |
| OffBackColor | Color |
&cBB0000 (red) |
| OnBackColor | Color |
&c00B02D (green) |
OnBackColor As Color
Background color when Value = True. Default: &c00B02D (green).
OffBackColor As Color
Background color when Value = False. Default: &cBB0000 (red).
BorderVisible As Boolean
Draws a border around the switch. The border is also drawn when the control has focus and the focus ring is allowed.
BorderColor As Color
Color of the border. If the control has focus and both AllowFocus and AllowFocusRing are True, the border is drawn with Color.HighlightColor instead.
| Name | Type | Default value |
|---|---|---|
| BallAnimation | Boolean |
True |
| BallBorderColor | Color |
&cC0C0C0 |
| BallBorderVisible | Boolean |
False |
| BallLeftColor | Color |
&cFFFFFF (white) |
| BallMargin | Integer |
3 |
| BallRightColor | Color |
&cFFFFFF (white) |
The light effects of the ball (shading and shadow) are described in the 3D effects section.
BallLeftColor As Color
Color of the ball when it is on the left (Value = False).
BallRightColor As Color
Color of the ball when it is on the right (Value = True).
BallMargin As Integer
Margin, in pixels, between the ball and the edge of the switch. Negative values are ignored. Default: 3.
BallAnimation As Boolean
If True, the ball stretches toward the center of the control while the mouse button or a key is pressed (an iOS-like deformation effect). If False, the ball stays circular.
BallBorderVisible As Boolean
Draws an outline around the ball.
BallBorderColor As Color
Color of the ball outline (if BallBorderVisible = True).
| Name | Type | Default value |
|---|---|---|
| BallShadingIntensity | Integer |
0 |
| BallShadingStyle | BallShadingStyles |
BallShadingStyles.Convex |
| BallShadowIntensity | Integer |
0 |
| TrackInsetDepth | Integer |
4 |
| TrackInsetIntensity | Integer |
0 |
Three optional effects give some depth to the control. They are all 0 by default: the control then keeps a flat look. They share the same light direction, coming from the upper left, so they combine consistently:
| Effect | Visual result |
|---|---|
TrackInsetIntensity |
The track looks recessed: dark along the upper-left edges, a light lip along the lower-right edges. |
BallShadingIntensity |
The ball is shaded: convex (lighter on the upper left, darker on the lower right) or concave, like a shallow dish (see BallShadingStyle). |
BallShadowIntensity |
The ball casts a soft shadow, toward the lower right, tinted by the background color. |
A subtle combination, for example TrackInsetIntensity = 60, BallShadingIntensity = 40 and BallShadowIntensity = 50, gives a realistic relief.
The effects are rendered as translucent images that are cached, and only recomputed when the size, the position of the ball, the background color or the settings change. Hovering the control therefore remains inexpensive.
TrackInsetIntensity As Integer
Intensity of the recessed effect of the track, from 0 (flat track, the default) to 100. Values outside this range are clamped.
The body of the switch looks sunk into the surface, a few millimeters deep: an inner shadow runs along the upper-left edges, and a thin light lip along the lower-right edges, with a progressive fade toward the inside. The effect is drawn above the background and the border, and below the ball and the texts. It is not drawn when the control is disabled.
A value between 40 and 70 gives a natural result.
TrackInsetDepth As Integer
Depth of the recess, in pixels, from 1 to 20. Values outside this range are clamped. Default: 4. This property has no visible effect if TrackInsetIntensity = 0.
BallShadingIntensity As Integer
Intensity of the light shading of the ball, from 0 (flat ball, the default) to 100. Values outside this range are clamped.
The shading style is chosen with BallShadingStyle. In the Convex style (the default), instead of a uniform color, the ball is shaded as a slightly flattened sphere, with the same light direction as the rest of the control (upper left): the upper-left side is slightly lightened and the lower-right side is darkened, with a progressive transition. The shading follows the shape of the ball when it is stretched. It is not drawn when the control is disabled.
On a white ball (the default color), the lightenin
Scan report · 2026-10-18
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From the balcony · 1 of 4 clapped
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No vulnerable dependencies, no telemetry or credential requests, and a straightforward UI control component with clear local-only functionality.
Cap'm Slop, Princess and Schnitzel read it and passed. Their reasons are on the balcony, with every other verdict.
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