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10 crowdincl. 1 critic

bitphase

A modern web-based chiptune tracker designed for creating music on retro sound chips
Open repo on GitHub Open the demogithub.com/paator/bitphase
TypeScript · ★ 45 · 9 forks · MIT · paperwork by the Cap'mmostly ai (inferred)light human (inferred)works-on-my-machine (inferred)other
listed 1 hour ago by paator · last checked 1 hour ago
The owner didn't write this. This repo never submitted itself. The Cap'm found it on a truffle trawl and wrote its paperwork from what GitHub already shows. Picked by hand by the Cap'm on 2026-10-09: A modern web-based chiptune tracker designed for creating music on retro sound chips; its own README says "This project is not vibe-coded". 45 stars; MIT license. The owner did not submit this. Votes count; awards don't until the owner claims it.

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GitHub says
A modern web-based chiptune tracker designed for creating music on retro sound chips
website
https://bitphase.app
created
2025-05-15 · pushed 1 hour ago · 789 commits · 8 contributors
languages
TypeScript 63%Svelte 22%JavaScript 14%CSS 0%PowerShell 0%Shell 0%
paperwork
licensereadme 42% health
dependencies
⚠ 18 of 416 deps have known advisories · OSV.dev, checked 1 hour ago

Disclosures, inferred by the Cap'm

slopbucket
vibe-coded
category
other
ai_generated
mostly
human_touch
light
status
works-on-my-machine
language (detected)
csshtmljavascriptpowershellshellsveltetypescript
license (detected)
mit

The Cap'm's log

The Cap'm wrote this paperwork, not the owner. This repo never submitted itself to SlopScore. The Cap'm picked it by hand: A modern web-based chiptune tracker designed for creating music on retro sound chips; its own README says "This project is not vibe-coded". It carries the MIT license. The disclosures above are his best guess from what GitHub shows.

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README — the repo's own words, folded up so the grading fits on one screen

Bitphase

Logo

bitphase app_

Bitphase

A modern web-based chiptune tracker for composing on retro sound chips. A project can hold several songs, and each song uses its own chip.

  • AY-3-8910 / YM2149F - ZX Spectrum, MSX, Atari ST, and other 8-bit machines
  • 2A03 / 2A07 - NES / Famicom (experimental). Each song is NTSC, PAL, or Dendy

User documentation lives in docs/ (pnpm docs:dev).

Features

Tracking

  • Canvas-based pattern editor with order list
  • Field-based editing with selection, copy/cut/paste, and magic paste
  • Virtual channels - map multiple pattern columns onto a single hardware channel
  • Transpose, increment/decrement, and channel swap editing tools
  • AY auto envelope and envelope-as-note modes
  • Customizable keybindings

Instruments and tables

  • AY/YM instrument editor with tone, noise, envelope, and sample playback
  • Timer effects (waveform, PWM, and related AY timer instruments)
  • NES instrument editor for the five 2A03 channels: two pulses, triangle, noise, and DPCM
  • Tables (known as Ornaments in Vortex Tracker 2)
  • Built-in instrument presets
  • Instrument preview playground

Playback

  • Play, pause, play from cursor, play pattern, and solo/mute controls
  • Real-time channel oscilloscopes
  • MIDI keyboard input for note entry

Project I/O

  • Open and save Bitphase projects (.btp)
  • Import ProTracker 3 (.pt3), Vortex Tracker 2 (.vt2), TAYM (.taym), and PSG (.psg)
  • Import FamiTracker (.ftm) and 0CC-FamiTracker (.0cc) as a 2A03 song, and Dn-FamiTracker (.dnm) when the module is NES or NES plus Sunsoft 5B. A Sunsoft 5B module also adds an AY song. Other expansion chips are left out of .ftm / .0cc imports and rejected for .dnm
  • Export WAV for any project, PSG / TAYM / SNDH for AY songs, VGM for AY and NES (at most two of each), and NSF when the project has at most one AY song and one NES song
  • AY timer effects are rendered in WAV and written into TAYM and VGM. PSG and SNDH stay one register frame per interrupt
  • Several AY songs export as a ZIP of PSG or TAYM files
  • Command-line export: pnpm btp-to-wav, pnpm btp-to-psg, pnpm btp-to-taym

Workflow

  • Undo/redo with labeled history
  • Lua user scripts for batch edits on selections
  • Automatic project backup with recovery on reload
  • Custom themes and appearance settings

Prerequisites

  • Node.js (v18 or higher; v20 recommended)
  • pnpm (v10.11.0 or higher)
  • Emscripten SDK - required for building WebAssembly modules (AY and NES)
  • Git submodules - the Ayumi emulator lives in external/ayumi. NES APU sources ship in external/nsfplug

Installing Emscripten

  1. Download and install Emscripten from emscripten.org
  2. Set the EMSDK environment variable to point to your Emscripten installation
  3. Ensure emcc is available in your PATH

Getting Started

  1. Clone the repository

    git clone --recurse-submodules https://github.com/paator/bitphase.git
    cd bitphase

    If you already cloned without submodules:

    git submodule update --init --recursive
  2. Install dependencies

    pnpm install
  3. Start the development server

    pnpm dev

    This builds the WASM modules (Ayumi + NES) and starts Vite. You can also run pnpm build:wasm on its own when the C sources change.

  4. Open your browser

    Navigate to http://localhost:5173 (or the port shown in the terminal)

Available Scripts

  • pnpm dev - build WASM and start the development server with hot module replacement
  • pnpm build - build WASM, the tracker production bundle, and the docs site into dist/
  • pnpm build:wasm - build only the WebAssembly modules (public/ay/ayumi.wasm, public/nes/*.wasm)
  • pnpm docs:dev - run the VitePress docs site locally
  • pnpm docs:build - build docs into dist/docs
  • pnpm preview - preview the production tracker build locally
  • pnpm check - run TypeScript and Svelte type checking
  • pnpm test - run tests in watch mode
  • pnpm test:run - run tests once
  • pnpm btp-to-wav - export a .btp project to WAV from the command line
  • pnpm btp-to-psg - export a .btp project to PSG from the command line
  • pnpm btp-to-taym - export a .btp project to TAYM from the command line

Project Structure

bitphase/
├── cli/                     # Command-line tools (btp-to-wav, BTP loading)
├── docs/                    # User docs (VitePress) and format specs
├── external/
│   ├── ayumi/               # AY-8910 emulator C source (git submodule)
│   └── nsfplug/             # NES APU C sources compiled to WASM
├── public/                  # Static assets and runtime audio code
│   ├── audio/               # AudioWorklet processor
│   ├── ay/                  # AY runtime and ayumi.wasm
│   ├── nes/                 # 2A03 runtime and nes_apu.wasm
│   ├── tracker/             # Shared tracker playback pipeline
│   ├── fonts/
│   └── worklet/
├── src/
│   ├── app.css              # Global styles
│   ├── main.ts              # App entry point
│   ├── App.svelte           # Root component
│   ├── demo/                # Bundled demo songs (.btp)
│   ├── presets/             # Built-in instrument preset JSON files
│   └── lib/
│       ├── chips/           # Chip implementations and registry
│       │   ├── ay/          # AY-8910 (schema, adapter, renderer, processor)
│       │   ├── nes/         # 2A03 (schema, adapter, renderer, processor)
│       │   └── base/        # Shared chip interfaces
│       ├── components/      # Svelte UI components
│       │   ├── AppLayout/
│       │   ├── Menu/
│       │   ├── Song/        # Pattern editor and song view
│       │   ├── Instruments/
│       │   ├── Modal/
│       │   ├── Settings/
│       │   ├── Tables/
│       │   ├── Theme/
│       │   ├── History/
│       │   ├── Details/
│       │   ├── Audio/
│       │   └── ...          # Shared UI primitives (Button, Input, etc.)
│       ├── config/          # Menu, keybindings, settings, themes, export formats
│       ├── models/          # Domain models (project, song, history, virtual channels)
│       │   ├── pt3/         # PT3 tuning tables
│       │   └── song/        # Song model utilities
│       ├── presets/         # Preset loading utilities
│       ├── services/        # Business logic
│       │   ├── app/         # Menu actions and app context
│       │   ├── audio/       # Playback and AudioWorklet bridge
│       │   ├── backup/      # Autobackup
│       │   ├── file/        # Import/export (BTP, PT3, VT2, TAYM, PSG, FTM, DNM, WAV, VGM, SNDH)
│       │   ├── history/     # Undo/redo diff tracking
│       │   ├── midi/        # MIDI input
│       │   ├── modal/
│       │   ├── pattern/     # Pattern editing, navigation, clipboard
│       │   │   └── editing/ # Field-based editing strategies
│       │   ├── project/     # Project management and migration
│       │   ├── theme/
│       │   └── user-scripts/  # Lua user scripts
│       ├── stores/          # Reactive state (Svelte 5 runes, .svelte.ts)
│       ├── types/
│       ├── ui-rendering/    # Canvas-based pattern editor and order list
│       └── utils/
└── tests/                   # Tests mirroring src/ structure
    ├── fixtures/
    ├── lib/
    ├── public/              # Tests for public/ runtime scripts
    └── psg/

AI assistance disclaimer

I (Pator) use AI tools as a coding assistant on Bitphase. I design the features, review the changes, and understand the code that ships. This project is not vibe-coded.

License

Bitphase is MIT licensed. Third-party software distributed with the app is listed in public/THIRD_PARTY_NOTICES.txt. The running app links to that file from About.

Read the rest on GitHub

Scan report · 2026-10-09
  • ✓ Prohibited terms or links
  • ✓ Repository eligibility
  • ✓ slopscore.md paperwork
  • ✓ Content policy
  • ✓ Risk review — +25 binaries at repo root (build-wasm.ps1)

From the balcony · 1 of 4 clapped

  1. Schnitzelclapped
    A delightfully niche web-based chiptune tracker with real retro sound chip emulation, pattern editors, and instrument presets—exactly the kind of playful, creative tool that makes me smile.

Cap'm Slop, Princess and Crusoe read it and passed. Their reasons are on the balcony, with every other verdict.

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