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fate-pv

Opus 5.5, Beethoven, and Fate — a code-rendered classical music video (three.js, score-driven), made with Claude
Open repo on GitHubgithub.com/jtydhr88/fate-pv
TypeScript · ★ 2 · 0 forks · MIT · paperwork by the Cap'mmostly ai (inferred)light human (inferred)works-on-my-machine (inferred)other
listed 36 minutes ago by jtydhr88 · last checked 36 minutes ago
The owner didn't write this. This repo never submitted itself. The Cap'm found it on a truffle trawl and wrote its paperwork from what GitHub already shows. Picked by hand by the Cap'm on 2026-10-04: Opus 5.5, Beethoven, and Fate — a code-rendered classical music video (three.js, score-driven), made with Clau; its own README says "js, score-driven), made with Claude". 2 stars; MIT license. The owner did not submit this. Votes count; awards don't until the owner claims it.

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Opus 5.5, Beethoven, and Fate — a code-rendered classical music video (three.js, score-driven), made with Claude
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2026-10-03 · pushed 5 hours ago · 1 commits · 1 contributor
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README — the repo's own words, folded up so the grading fits on one screen

fate-pv (命运PV)

English | 中文

Opus 5.5, Beethoven, and Fate (《Opus 5.5,贝多芬,和命运》), a five-minute, code-rendered music video for classical music, made with Claude (Opus 5.5) in Claude Code. Every frame is a pure function of time and every note on screen is engraved, lit and animated at the exact moment it sounds. The timing doesn't come from audio analysis: it comes from the score itself. The audio is rendered from the same note list the visuals read, so picture and sound are in sync note for note. No image or video generation model is used anywhere.

Opus 5.5, Beethoven, and Fate

The film

Music Plate
opening the orchestra tuning the title on black: Opus 5.5, Beethoven, and Fate
1 Beethoven, Symphony No. 5, I, bars 1–58 the knock inside a piano (the title stamped word by word), the motif engraved on a printed page, the seating plan and a next-note model, the 88 keys, the player-piano roll, the city of light
2 Mozart, Symphony No. 40, I, bars 1–28 a rococo blue-and-white porcelain salon: the strings bowing on a painted dish, the winds and horns, Mozart's dice game sampling every bar
3 Vivaldi, Summer, III, bars 1–20 a weather station: the wheat field as a spectrum cut down by the hail, lightning on the sforzandi, the sonnet's line
4 Bach, Toccata in D minor, BWV 565 the organ as a machine room: pipes as server racks, stops as hyperparameters, the music desk playing the score, the rose window
5 Grieg, In the Hall of the Mountain King a server hall inside the mountain: the mine cart on the staff, the loop overclocking, shadow-puppet trolls, SYSTEM OVERLOAD
6 Beethoven, Symphony No. 7, II burins cutting the voices into a guilloche medallion of light, one more for each layer of the theme
7 Beethoven, Symphony No. 9, IV (the Ode to Joy) a world map at night lit city by city from Vienna, until everyone sings
8 Beethoven, Symphony No. 5, III → IV and the end back inside the piano: a hammer repeating the timpani's C in the dark, then gold, the only gold in the film
epilogue silence Life is short, art is long (Hippocrates), and the dedication

The key runs from C minor through G, D, B and A minor to the C major of the finale. Red belongs to the fate motif, gold to the finale. Each piece has its own visual language and grade ramp; plates hand over by matching their last and first frames. Chinese and English versions differ only in the title, one caption and the epilogue.

Beethoven 5: the knock engraved and annotated
Beethoven 5: the knock engraved and annotated
Beethoven 5: the seating plan and the next-note model
Beethoven 5: the seating plan and the next-note model
Beethoven 5: the 88 keys under the fermata
Beethoven 5: the 88 keys under the fermata
Beethoven 5: the player-piano roll
Beethoven 5: the player-piano roll
Beethoven 5: the city of light
Beethoven 5: the city of light
Mozart 40: the rococo porcelain salon
Mozart 40: the rococo porcelain salon
Mozart 40: the winds and horns
Mozart 40: the winds and horns
Mozart 40: the dice game sampling every bar
Mozart 40: the dice game sampling every bar
Vivaldi: hail and lightning over the wheat
Vivaldi: hail and lightning over the wheat
Bach: the organ as a machine room
Bach: the organ as a machine room
Bach: the music desk playing the Toccata
Bach: the music desk playing the Toccata
Grieg: the server hall inside the mountain
Grieg: the server hall inside the mountain
Grieg: the shadow-puppet trolls
Grieg: the shadow-puppet trolls
Beethoven 7: burins cutting the medallion
Beethoven 7: burins cutting the medallion
Ode to Joy: the world lit up
Ode to Joy: the world lit up
The finale: the timpani's C in the dark
The finale: the timpani's C in the dark
The finale: gold, inside the piano
The finale: gold, inside the piano
The epilogue
The epilogue

Roadmap

For now this repository serves one film: the scenes, the edit and the data are written for this video and nothing else. Later it may grow into an engineering project for films like it:

  • Your own score: bring a MusicXML or MIDI file, mark the bars and the tempo liberties, and get the timing data, the sampled orchestra and a first cut. The music side already works from score data alone.
  • Plates from score features: analyse a score for what it does (a motif passed between voices, fermatas and general pauses, repeated-note tremolo, an ostinato that accelerates, voices entering layer by layer, a turn from minor to major) and offer plate templates that answer each feature, the way the plates of this film answer theirs.
  • Adjustable cameras: shot lists as editable data (keys, lenses, cuts on beats) with an editor in the preview, instead of camera paths written inside each scene.
  • Effect design: particles, grade ramps, outlines and post as reusable presets with parameters.
  • Agent-driven: a coding agent reads the score, proposes the plates and the shot list, renders previews and iterates on notes, as we did here.

None of this is promised; it is where the project could go once the film is done.

Inspired by

mexicat/pdoom-video, the code-rendered music video for I'm Upping My P(doom), made with Claude in Claude Code. Its renderer is the starting point of ours (MIT, see LICENSE.pdoom-engine): deterministic frames as a pure function of time, adaptive motion blur, bloom/halation/grain post, headless-Chrome export to ffmpeg; and so is its method: one visual idiom and one concrete object per plate, a style bible before code. The lyric layer is replaced here by a score layer.

Related

Our professional skill libraries for Claude, used alongside this project:

Layout

  • score/, the sources, with their licences in score/SOURCES.md (Mutopia, IMSLP, OpenScore; public domain, CC0, CC BY, CC BY-SA). Hand transcriptions live in analysis/scores/.
  • analysis/, Python (uv), the music side:
    • setlist.py, the edit: which bars of which score (several cuts per piece), tempo (per-bar steps, accelerandi), fermata holds and mid-bar holds, caesuras, dynamics;
    • build.py, turns it into data/score.json (every note with its time in seconds, bars, sections, the fate motifs), renders audio/fate.wav and writes data/audio.json (envelopes and onsets, normalised per piece);
    • vsco.py, the sampled orchestra: VS Chamber Orchestra CE through sfizz, one cached stem per part and articulation, CC11 expression curves; build.py --gm falls back to a GM SoundFont sketch;
    • opening.py, the tuning before the music, data/opening.json (pre-roll and epilogue lengths);
    • fonts.py, the Chinese font subset; b9_world.py, the world map data.
  • app/, the renderer: TypeScript + three.js, pnpm + Vite.
    • src/engine/, engine, post (grade ramps, bloom, grain), score API, SMuFL engraving, type.
    • src/scenes/, one module per plate plus its helpers (<plate>-*.ts); shared parts in _kit.ts (stage, outlines, staff, sparks) and _piano.ts (the keyboard and the action).
    • src/timeline.ts, the edit on the picture side: scene windows anchored to bars and segments.
    • scripts/render.ts, the offline renderer (stills, contact sheets, cached segments, previews).
  • docs/TREATMENT.md, concept, palette, rules, plate list.

Requirements

Node ≥ 22.18 and pnpm, Google Chrome (driven headless through playwright-core), ffmpeg with libx264. The music side needs uv, sfizz's sfizz_render and the VSCO 2 CE samples with the SFZ files of its SFZ branch; the sketch audio (--gm) needs a General MIDI SoundFont. Point to them with FATE_VSCO, FATE_SFIZZ and FATE_SF2, in the environment or in analysis/paths.local.json (git-ignored, see analysis/paths.py).

Build the data and the audio

cd analysis
uv run python opening.py     # the tuning, the pre-roll and epilogue lengths
uv run python build.py       # score.json, the orchestra, audio.json

Preview

cd app
pnpm install
pnpm dev                     # ?lang=en for the English titles

Space plays/pauses, ←/→ seek ±1 s (±5 s with shift), ,/. step a frame, [/] previous/next scene, l loops the current scene, h hides the UI. ?t=16 starts at a given time.

Look

  • Toon (engine/style.ts): cel-shaded in flat bands, with ink outlines from normals and depth (Outline in scenes/_kit.ts). ?style=pbr switches to physically based materials for comparison.
  • Grade ramps (engine/palette.ts, set per timeline entry): each plate recolours its world by luminance through its own four-colour ramp (wood, paper, night, steel, dusk, porcelain, storm, stone, cave, ash, dawn, gold), posterized with soft band edges. Saturated colour (the fate red, the rose window) is kept.
  • 2D layers on top: hand annotation in single-stroke fonts, readouts, the shadow puppets, the map.
  • Particles everywhere: sparks, shavings, dust in light, hail, embers, glitter.

Render

cd app
pnpm render stills --t 0.2,3.1,16.6 --only knock1          # PNGs in out/stills
pnpm render sheet --from 20 --to 38 --n 16 --only rise      # a contact sheet
pnpm render segments --preview --lang zh                    # a quick look: 960x540, no motion blur
pnpm render segments --lang zh --samples auto --max-samples 36 --shutter 0.25 --out ../out/fate.mp4
pnpm render segments --scale 2 ...                          # 3840x2160

Segments (cached)

Every timeline entry is rendered to its own clip with a fingerprint of everything that can change its frames: its scene module and what it imports, the engine, its own timeline entry, the score and audio data inside its window, the render options and, for the titled entries, the language. The next run re-renders only entries whose fingerprint changed (a replaced clip is kept in history/), joins the clips without re-encoding and adds the audio once (the opening's track, the music, the epilogue's silence). Frames are a pure function of time, so a clip rendered alone is identical to the same frames in a full render. The audio is built so that changing one piece leaves every other piece's data bit-identical (fixed master gain, overlap-add reverb, per-piece normalisation), so its clips stay cached.

--samples auto averages 4–324 sub-frames per frame until the motion blur converges (see pdoom-video's ENGINE.md, "Motion blur and sampling"); --max-samples 36 caps it.

Several machines

--segdir points the cache at a shared folder; every machine claims an entry before rendering it (others skip it) and --order reverse starts a second machine at the end of the queue, so they meet in the middle; --no-join leaves the joining to one machine. A Linux box without Google Chrome passes --chrome <path> (e.g. Playwright's Chromium); on headless Linux the GPU is reached through EGL (set automatically). Example, an aarch64 Linux box (an NVIDIA DGX Spark here) working the same shared folder as a Windows workstation:

pnpm render segments --chrome /path/to/chrome \
  --segdir /mnt/shared/fate-pv/segments --order reverse --no-join --samples auto --max-samples 36

Credits

  • Music: Beethoven, Symphonies No. 5 (Op. 67), No. 7 (Op. 92) and No. 9 (Op. 125); Mozart, Symphony No. 40 (K. 550); Vivaldi, Summer (RV 315); J. S. Bach, Toccata in D minor (BWV 565); Grieg, In the Hall of the Mountain King (Op. 23). Scores: Mutopia Project (public domain; Vivaldi CC BY-SA 3.0), IMSLP #955212 typeset by Gaylon Babcock (CC BY 4.0, transcribed by us), the CC0 "super restore" piano reduction of Beethoven 5 by Muxi Xie, OpenScore's CC0 Beethoven 9 (transcribed by us). Full list: score/SOURCES.md.
  • Orchestra samples: VS Chamber Orchestra Community Edition (CC0), Versilian Studios; rendered with sfizz.
  • Map data: Natural Earth (public domain).
  • Engine: mexicat/pdoom-video (MIT).
  • Fonts: Bravura (SIL OFL, Steinberg), Archivo, IBM Plex Mono, Cormorant Garamond, Noto Serif SC, GFS Didot (SIL OFL); Hershey/EMS single-stroke fonts via pdoom-video.

Read the rest on GitHub

Scan report · 2026-10-04
  • ✓ Prohibited terms or links
  • ✓ Repository eligibility
  • ✓ slopscore.md paperwork
  • ✓ Content policy
  • ✓ Risk review — +10 single commit

From the balcony · 2 of 3 clapped

  1. Crusoeclapped
    No vulnerable dependencies, no telemetry or credential requests, and a clear creative project with local-only data rendering classical music visuals.
  2. Schnitzelclapped
    A delightfully weird code-rendered classical music video where every frame syncs to sheet music via pure functions—playful, artistic, and exactly the kind of slop that makes you smile.

Cap'm Slop read it and passed. Their reasons are on the balcony, with every other verdict.

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