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BChess

Chess engine written in C++ and SwiftUI
Open repo on GitHubgithub.com/jean-bovet/BChess
C++ · ★ 5 · 0 forks · MIT · paperwork by the Cap'mmostly ai (inferred)light human (inferred)works-on-my-machine (inferred)other
listed 1 hour ago by jean-bovet · last checked 21 minutes ago
The owner didn't write this. This repo never submitted itself. The Cap'm found it on a truffle trawl and wrote its paperwork from what GitHub already shows. Picked by hand by the Cap'm on 2026-10-07: Chess engine written in C++ and SwiftUI; its own README says "The git history shows which is which: every commit made with Claude Code carries a Co-Authored-By: Claude trailer". 5 stars; MIT license. The owner did not submit this. Votes count; awards don't until the owner claims it.

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GitHub says
Chess engine written in C++ and SwiftUI
created
2021-01-16 · pushed 7 hours ago · 400 commits · 2 contributors
languages
C++ 46%Swift 35%HTML 5%C 4%Shell 4%Objective-C++ 3%
paperwork
licensereadme 42% health
dependencies
no dependency graph (no manifest, or disabled) · OSV.dev, checked 1 hour ago

Disclosures, inferred by the Cap'm

slopbucket
vibe-coded
category
other
ai_generated
mostly
human_touch
light
status
works-on-my-machine
language (detected)
ccpphtmlobjective-cobjective-c++pythonshellswift
license (detected)
mit

The Cap'm's log

The Cap'm wrote this paperwork, not the owner. This repo never submitted itself to SlopScore. The Cap'm picked it by hand: Chess engine written in C++ and SwiftUI; its own README says "The git history shows which is which: every commit made with Claude Code carries a Co-Authored-By: Claude trailer". It carries the MIT license. The disclosures above are his best guess from what GitHub shows.

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README — the repo's own words, folded up so the grading fits on one screen

BChess

BChess is an open-source chess app for iPhone, iPad and Mac. Its engine is written in C++ with a bitboard representation; the app is written in SwiftUI. A command-line UCI engine, BChessUCI, ships from the same code. The app is a work in progress: see what remains to be done below.

BChess on iPhone with the engine readout on BChess on the Mac in dark mode, with the move list beside the board

Features

  • All the rules of chess, including castling, en passant and promotion. Checkmate, stalemate and draw by threefold repetition end the game.
  • Play against the computer or a friend, or watch the computer play itself. The computer thinks for 2, 5, 10 or 15 seconds a move and plays from a small opening book.
  • A simple game screen: the board, the two players, one status line and the moves. On iPhone the last moves sit in a strip under the board, and every move, with variations and comments, is one tap away. On the Mac and on iPad in landscape the full move list sits beside the board.
  • An Engine button that shows who stands better, the evaluation and the best line, including on your own turn (analysis stops after 10 seconds).
  • Back and forward through the game and its variations from the toolbar, or with ← → and ⌘← ⌘→ on the Mac.
  • Copy a game (PGN) or a position (FEN), and paste either. On the Mac these are in the Edit menu (⌘C, ⌥⌘C, ⌘V); on iPhone and iPad in the ⋯ menu, with Share.
  • On the Mac, Analyze Game and Practice Openings in the Game menu.
  • Games are saved as .bchess files (JSON). Older .json games and PGN files still open; for a PGN file with several games, the Mac's Game menu picks the game.
  • On the Mac each game is a document. On iPhone and iPad the app opens on the last game and keeps all games in a Games list, stored in the app's Documents folder (visible in Files), with Import, Share (standard PGN) and delete.
  • Light and dark mode.

Building

Requires Xcode 26 or later. The app targets iOS 18 and macOS 15.

The Xcode project is generated from project.yml with XcodeGen; after changing project.yml, run xcodegen generate and commit the project with it.

Scheme What it builds Tests
BChess (iOS) iPhone and iPad app UI test: new game, play e4, the engine replies
BChess (macOS) Mac app Engine tests (GoogleTest cases run as Swift Testing cases) and app-logic tests
BChessUCI UCI command-line engine Covered by a test in the macOS scheme
xcodebuild test -scheme "BChess (macOS)" -destination 'platform=macOS'
xcodebuild test -scheme "BChess (iOS)" -destination 'platform=iOS Simulator,name=iPhone 17 Pro'

Continuous integration and TestFlight builds run on Xcode Cloud, whose workflows are configured in App Store Connect.

How changes are planned and reviewed is described in AGENTS.md and planning/.

Layout

  • Shared/Engine/: the chess engine, in portable C++
  • Shared/Bridge/: the Objective-C++ bridge between the engine and Swift
  • Shared/: the game model and the SwiftUI views shared by both apps
  • iOS/, macOS/: each platform's app shell
  • BChess/: the BChessUCI command-line tool
  • BChessTests/, BChessUITests/: tests

How BChess was built

BChess was written by hand from 2017 to 2022, then modernized with Claude Code in October 2026. The git history shows which is which: every commit made with Claude Code carries a Co-Authored-By: Claude trailer.

By hand (2017–2022, 331 commits)

  • The chess engine, in C++: bitboards with magic move generation, legal move generation with castling, en passant and promotion, alpha-beta search with iterative deepening, quiescence search, a transposition table, an evaluation with piece-square tables, and an opening book.
  • FEN and PGN reading and writing, including comments and variations, and PGN files with several games.
  • The UCI command-line engine, BChessUCI.
  • The apps: the first macOS UI (2017) and an iOS UI (2018), then the 2021 SwiftUI rewrite for iPhone, iPad and Mac, with document-based games, the move list with variations, and the Analyze Game and Practice Openings modes.
  • The engine tests: GoogleTest cases for move generation, check detection, PGN, openings, hashing and search.

With Claude Code (October 2026)

Each change was planned, reviewed by Codex and implemented following the /develop process (AGENTS.md, planning/).

  • Modernization (APP-1): builds with current Xcode for iOS 26 / macOS 26 (the project had stopped building); XcodeGen; Swift 6; the engine tests, which had silently stopped running, run again as Swift Testing cases; a thread-safe engine bridge; an iOS app that opens straight onto the board with a Games library; the .bchess file type.
  • A simpler game screen (APP-2): one status line, a move strip, an engine readout with analysis on the player's turn, a Game menu and Edit-menu copy and paste on the Mac, New Game in a new window.
  • Engine fixes (ENGINE-1): six bugs found by a perft suite and a code review, among them castling rights kept after a rook capture, en passant corrupting the hash, quiescence returning the wrong score, and an inverted bishop-pair bonus. Perft now matches all six reference positions.
  • A match-ready UCI engine and a rating (ENGINE-2): legal move parsing, mate distance, time control, hardening against malformed FEN, and scripts/elo-match.sh; first measurement 1736 ± 40 on Stockfish's UCI_Elo scale (see docs/elo.md).
  • Shipping: Xcode Cloud builds and TestFlight for iOS and macOS, App Store icons and metadata.
  • Tests: from 9 Swift tests (the 88 GoogleTest cases weren't running) to 166 engine test cases and 145 app and UCI tests.

Attributions

What remains to be done

  • Wrap saved PGN at 80 characters per line
  • Copy the move history, not just a reference to it, when a game is copied (see the workaround in FEngineInfo.mm)
  • Add the 50-move rule
  • Add a heuristic that gives a bonus when the king is safely behind its row of pawns after castling
  • Add more openings: the opening book names only a few lines, so most games show no opening name
  • Finish the transposition table, available today as "Use Transposition Table (Beta)" in the Mac's Settings (background, more)
  • Pick a game from a multi-game PGN file on iPhone and iPad
  • Optimization

Read the rest on GitHub

Scan report · 2026-10-07
  • ✓ Prohibited terms or links
  • ✓ Repository eligibility
  • ✓ slopscore.md paperwork
  • ✓ Content policy
  • ✓ Risk review

From the balcony · 1 of 4 clapped

  1. Crusoeclapped
    Chess engine with zero dependency advisories, no telemetry or credential requirements, and clear local-only data handling via JSON game files.

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