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playcards

Documentation of the Yamaha Playcard data format and tools to work with it
Open repo on GitHubgithub.com/jaybird110127/playcards
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README — the repo's own words, folded up so the grading fits on one screen

Playcards — Yamaha Playcard Format Docs and Tools

Introduction

In 1982, Yamaha released the PC-100 music keyboard. This keyboard has ten instruments, ten rhythms, and an automatic accompaniment feature. The most interesting feature of this keyboard, though, is the Playcard System. This system allows you to use Yamaha Playcards to play and learn music.

A Playcard is a large (a bit smaller than A4-sized) card with information about a song on one side, and sheet music on the other. On one edge there is a strip of magnetic tape. Data is stored on this magnetic strip in much the same way as on the magnetic strip of older credit cards. Each Playcard contains the melody, obbligato (countermelody or harmony), instrument and rhythm selections, tempo, chord changes, drum fills, etc. for one song.

When you put a Playcard into the slot on the keyboard and swipe it from right to left, the tape head inside the keyboard reads the data off the magnetic strip and, if it was a good read, an LED above the highest melody note lights up to let you know the card was loaded and is ready for playback. From there you can simply listen to the full musical arrangement, listen to everything except the melody so you can play or sing along, or use the Free Tempo mode. In Free Tempo mode, the keyboard stops the music each time you need to play a note, then waits for you to play the correct note. The tempo adjusts based on how long it takes you to find each note. This means it will slow down so a beginner can have more time to find the next note. Any of these modes can be combined with the Phrase Repeat function so you can practice one or more parts of the song repeatedly.

As the music plays, LEDs above the keys light up to show you which notes to play next. You can turn off the LED guidance if you want to play the song from memory or by reading the music.

Several Playcard-compatible keyboards were made, including the Yamaha PC-100, PC-1000, PCS-30, PCS-500, and a few others. The format probably lasted roughly from 1982 through 1985. It was never licensed to any other manufacturers. Each keyboard came with a set of six or twelve Playcards and a head cleaning card with a strip of fabric in place of the magnetic strip. Additional Playcards were sold in sets of six, and at least forty such sets are known to exist.

Why this repository?

As good as Playcards are, they are fragile and easily damaged. Each Playcard contains a CRC near the end of the data on the magnetic strip. While this can be a good thing, as it allows a keyboard to reject a bad swipe rather than accepting it and trying to play garbage data, it also means that Playcards are an all or nothing format. If part of the magnetic strip is damaged, erased, or worn out, the entire Playcard becomes unusable. Furthermore, since this is a proprietary media format, there's no easy way to get at the data on the card for archival or backup purposes. Yamaha did not provide any way for owners of Playcards to make backup copies of the cards they owned, and even now the best way of archiving Playcard data requires making a small modification to the Yamaha PC-100. These Playcards haven't been made for decades, so the only source for them is likely to be eBay and similar places, and more often than not they are bundled with a keyboard which you may or may not need.

What's in this repository?

A complete description of the Yamaha Playcard data format, and a set of tools that read it, write it, play it and take it apart.

The strip holds only about 300 bytes: the melody, the obbligato, the chord changes and the settings. Everything else — the accompaniment patterns and the drum patterns — lives in the instrument, and the card only says which of them to use.

The format was undocumented. It is documented now, in playcard-format.md, and everything in this repository was built from that or went into it. It was worked out from the ROM of the Yamaha UPA-01 Playcard System cartridge for MSX computers and the cards themselves, not from Yamaha's patents — those were read at the end, and only to see whether they agreed. Two of them describe mechanisms that had already been found the hard way, which is confirmation rather than a source; the format document lists all nine and says what each one settles.

Direct link to an HTML version of the format description: https://jaybird110127.github.io/playcards/playcard-format.html

AI coding disclosure

The programs and much of the documentation in this repository were written by Claude Code. I provided the Yamaha UPA-01 ROM, the Playcard binary images, and lots of information about beginnings, endings, and various parts of songs so Claude could correlate its findings with what I knew. I've also tested these tools by ear, and they work. I'm intimately familiar with many of these Playcards, and know how they should sound.

Where can I get Playcard data files?

This project was built and tested against a corpus of 267 Playcard binary images, which are audio recordings of valid card swipes into a modified Yamaha PC-100 which have been converted into the binary data. As of this writing, the only known source of these binary images is a bit awkward. Visit this page and download the convertor and more tool. You'll get a zip. Unzip it and you should find a batch file which you don't need, as well as playcardbintowav2p.exe, a Windows command line executable. As of this writing, this executable file has SHA1 61e6a960727a2b5ab80427dc5dbaecee2de6ab5c. Run this on a Windows machine, at the command line, with the -gimmebins option. It will save the 267 binary files which can be used with the tools in this repository. Note: If you host these files in a more conventional format or know of another place that does, please get in touch and I'll update this file.

This collection does not include every Playcard known to exist, and I know of a few cases where there were multiple versions (different arrangements) of the same Playcard. These binary images are not included in this repository because they are almost certainly the copyrighted property of Yamaha, and many of the songs are copyrighted themselves. All 267 card images decode with a correct CRC, and every one of them survives a trip out to MIDI and back with its melody and obbligato note for note.

I have some Playcards not in the collection, how do I archive them?

You will probably need a Yamaha Playcard-compatible keyboard to capture the data off Playcards. These keyboards already have the slot positioned properly so a Playcard's magnetic strip is read properly by the tape head inside the keyboard. You'll need to modify the keyboard.

A crude way to capture Playcard data is to tap the signal coming off the tape head, then record swiping a Playcard through the keyboard on a digital audio recorder or into a computer. However, I've found that the signal from the head isn't very strong, and any imperfections in the magnetic strip will also be captured, even if the keyboard ultimately accepts the swipe. A much cleaner signal can be captured if you have a Yamaha PC-100. Similar modifications can probably be made to other keyboards, but none are known at the time of writing. The description of that modification below, and the photograph with it, came from a page on crumblenet.co.uk. That page has gone, and is not in the Internet Archive either. What looks like the same site is now at Tim's Tinkering, where the Playcard pages remain, though the modification write-up is not among them. The words and the picture are the original author's, not mine, and are quoted here because they would otherwise be lost:

In the PC-100, Pin 1 of IC16 carries an amplified square-wave representation of the tape signal, and is ideal for recording on an audio recorder. Using this signal has the advantage that any distortion present in the off-tape signal is effectively removed, and the captured audio will be near perfect. This will make a much better copy, or a much "cleaner" signal to feed back into the keyboard for replay, free of any noise or distortion.

Removal of the bottom panel of the PC-100 keyboard reveals the solder side of the main PCB — fortunately you don't need to go any deeper into the keyboard to find IC16 as this is labelled on the solder side of the board. Despite the diagram in the service manual showing IC16 as a DIL package, it is actually a single row of 16 pins. Looking at the solder side of the main PCB, pin 1 of this IC is located almost in the middle of the board width-ways, approximately 4.5 inches from the board edge at the speaker side of the keyboard. The picture below indicates the position of IC16 with a red box. Looking at the picture, pin 1 is at the right-hand end, i.e. the furthest pin from the loudspeaker.

Pin 5 of this is ground, and pin 1 is the playcard data signal. I hijacked the "Expression Pedal" socket on the side of the keyboard by cutting the track to the centre pin and connecting a wire between this and Pin 1 of IC16, to form a "Playcard Data Output" socket. This modification is also shown in the picture below. Of course, if you do this, you have to be careful not to short out this connector, or you may irreparably damage the keyboard.

The position of IC16 on the solder side of the PC-100 main board

For anyone who cannot see the photograph: the keyboard is face-down with the bottom panel removed, so the whole solder side of the main board is visible and all of its silkscreen lettering reads mirrored. The loudspeaker is at the top left, and YAMAHA LC29376 is printed along the bottom edge. The red box sits a little to the right of centre and just below the middle of the board, drawn around a single row of pads with IC16 printed beside it; pin 1 is the right-hand end of that row, the end furthest from the loudspeaker. A pale wire runs from that end of the row down and to the left across the board to the expression pedal socket, which is the modification described above.

How do I feed Playcard images into my real keyboard?

The card_to_swipe.py script in this repository will turn any Playcard binary image into a .wav file suitable for loading into a keyboard as though it were a real Playcard being swiped. The hard part is actually getting this audio into the keyboard.

If you've tapped directly off the signal from the tape head (but probably not if you've tapped off IC16 on a PC-100!) in order to archive Playcards, you can use this connection in reverse to feed audio into the keyboard as though it were coming off the tape head. Otherwise, the best way I've found is to obtain an electromagnetic pickup coil (one of those suction cup things designed for recording telephone conversations from the receiver of a corded telephone) and place it near the place in the Playcard slot where the tape head is. You plug the coil into a headphone output of a stereo amplifier, then feed Playcard audio to the keyboard. You're basically using the pickup coil in reverse, and it takes a strong and/or proper impedance signal for it to work. I've found that one stereo amplifier I own will work if I turn it up to near maximum volume, but others don't.

What is clearly needed is some type of device which can actually fit inside the Playcard slot so it can make direct contact with the tape head. An audio cassette adaptor for cars with tape players but no CD or line in capability would probably work wonders here, except that the part which actually makes contact with the tape head is too thick to fit into the Playcard slot. If anyone finds a better way to inject Playcard swipe audio into a keyboard, please get in touch.

Getting started

The rest of this document outlines what is in this repository and how to use it.

Nothing needs installing: it is plain Python 3 with no third-party packages. The C tools want a compiler, and only if you want audio.

python playcard_decode.py mycard.bin        # what is on the card
python card_decompile.py mycard.bin -o mycard.mid

You supply the cards. See what you need at the bottom.

Reading a card

playcard_decode.py — the decoder, and the thing everything else is built on. Run it on a card image and it prints the header, the melody, the obbligato, the chord chart, the durations, and the repeat structure.

python playcard_decode.py card.bin

card_dates.py — every card carries a date in its last three bytes, which the instrument never reads. This prints them for the whole collection, with the weekday distribution that shows they are real working days.

card_limits.pywill a real keyboard accept this card? It runs the cartridge's own parser over the image and reports what the firmware would return. Useful when you have made a card yourself and want to know before you burn a swipe.

python card_limits.py mycard.bin
python card_limits.py side-a.bin side-b.bin      # a two-sided pair, in order

header_edit.py — shows the header in musical terms, and rewrites it, fixing the checksum for you.

python header_edit.py card.bin                                  # just look
python header_edit.py card.bin -o out.bin --tempo 120 --rhythm waltz

Hearing a card

There are several ways, and they answer different questions.

The one to use: emulate the machine, render the audio

Two small C programs in csrc/. The first boots an emulated Yamaha CX5M with the real Play Card cartridge in it, reads your card the way the machine would, and records every write the firmware makes to the FM chip. The second turns that recording into a .wav.

cd csrc && make && cd ..
csrc/playcard mycard.bin -o card.fmlog
csrc/fmlog2wav card.fmlog card.wav --normalize

Run these from the top of the working tree, as above, so they find Roms/ where everything else expects it. They will look one directory up as well, so working inside csrc/ is fine too, and --roms DIR or PLAYCARD_ROMS overrides both.

It will also show you the cartridge's own front panel — the voices, rhythm and sustain it thinks the card asked for, read out of the emulated video memory:

csrc/playcard mycard.bin -o card.fmlog --screen panel.txt --screen-at 5

And it will set that panel for you — the five part volumes, the tempo and a transpose of the whole arrangement — exactly as a player would from the keyboard:

csrc/playcard mycard.bin -o card.fmlog --mix karaoke
csrc/playcard mycard.bin -o card.fmlog --volume melody=40,rhythm=24 --tempo +8 --transpose -2

Left to itself the cartridge plays the melody about 9 dB under the bass and drums, so by default csrc/playcard uses a mix of its own, lead, that brings the melody to the front, just over the obbligato. The instruments are not equally loud (the oboe is 8.6 dB louder than the piano at the same setting), so lead sets the levels from the instruments each card uses, from measurements of every one. --mix karaoke is the same with no melody at all, and --mix cartridge leaves the panel as the UPA-01 sets it. csrc/README.md has the details, including what each key on the real panel does.

It also repairs the cartridge's most irritating bug. Switch to the alternate accompaniment with a bar mark 7, stay on one chord, and the UPA-01's chord notes fall silent until the chord changes. The fault is a routine that sends the chord part "no chord" on every change of pattern and never sends the real chord again. csrc/playcard re-sends it, and --keep-chord-dropout leaves the bug alone. --as-is runs the machine untouched, with its own mix and its bugs, for anyone studying the firmware.

A 90-second card goes from image to audio in about two seconds. Neither program understands the Playcard format — Yamaha's own firmware does the decoding, so what comes out is what the machine does rather than what we think it does.

This needs three ROM images. See Roms/README.md.

The same machine, in Python

msx_player.py does exactly what csrc/playcard does, far more slowly — the C one runs at about 150x real time, this at 79% of it — and is the one to reach for when something is wrong, because it can stop the machine and tell you what is in a byte.

python msx_player.py card.bin --log out.fmlog
python msx_player.py --roms              # check the ROM images are where it expects

As a MIDI file

midi_export.py writes what is literally on the card: melody, obbligato, and the chord chart, three tracks, no accompaniment.

pcs30_arrange.py writes a full five-part arrangement — melody, obbligato, bass, guitar and drums — by adding the accompaniment patterns from a PCS-30 keyboard, the way that instrument would play the card.

python pcs30_arrange.py card.bin -o card.mid

This one needs the pattern tables, which are Yamaha's music and are not in this repository. Run pcs30_extract.py once against a PCS-30 ROM you own and it will build them.

upa_arrange.py does the same job with the cartridge's own patterns, which were decoded in September 2026 — so the two arrangers play one card as the two machines play it, and share most of their machinery. It corrects the cartridge as it goes, and says so: its chord part lands on the beat rather than the step late the cartridge sends it, a fill takes the rhythm's feel as the PC-100 and the PCS-30 play it, and bossa-nova's last chord moves onto the clave. --as-is turns all of that off. By default it takes its drum patterns from the PCS-30, whose are the better ones by ear, and the cartridge's own drum fills; --drums upa needs no PCS-30 ROM.

python upa_arrange.py card.bin -o card.mid

Under openMSX — historical

play_card.py and card_to_midi.py drive a real openMSX installation. They came first, and everything in this project up to mid-2026 was measured through them. Nothing needs them now. csrc/playcard runs the same cartridge about 150 times faster, at the right tempo, with no emulator installed; msx_player.py does the same in pure Python when something needs stepping; and csrc/playcard --screen reads the cartridge's own settings panel, which was the last thing openMSX was still required for.

They are kept because they work and because several notes in HANDOFF.md are about their quirks. If you use them they want openMSX on your PATH, or $OPENMSX_PATH, or --openmsx.

On real hardware

card_to_swipe.py turns a card image back into the audio a card reader would have heard. Play it into a coil held against the tape head and the keyboard reads it as a card.

python card_to_swipe.py card.bin -o card.wav

swipe_to_card.py goes the other way: give it a recording of a card being swiped and it recovers the image. It copes with tape speed that wanders and with a baseline that drifts, which real recordings do.

Making and changing cards

card_decompile.py and midi_compile.py are a matched pair, and the point of them is the round trip: decompile a card to a four-channel MIDI file, edit it in whatever you like, compile it back.

python card_decompile.py card.bin -o card.mid
# edit card.mid
python midi_compile.py card.mid -o new.bin

Everything the card can carry survives that trip. midi_compile.py reports anything the format cannot express rather than quietly dropping it, and --sides auto will split a piece that is too long across a two-sided card.

The card's header — tempo, rhythm, the two voices, key, sustain, the accompaniment pattern — travels in a text event inside the .mid, so a decompile-edit-recompile cycle remembers it for you. If your editor will not write text events, every one of those fields has a command-line option instead:

python midi_compile.py song.mid -o song.bin --tempo 120 --rhythm swing \
    --melody-voice clarinet --obbligato-voice strings --sustain on

make_test_midi.py generates a MIDI that never was a card, for testing the compiler on material it has not seen.

make_random_card.py generates structurally valid cards with nonsense music, for putting a keyboard through its paces. Every header field over its whole legal range.

forge_crc.py repairs the checksum of a deliberately corrupted card, so a keyboard will accept it and you can hear what it does with nonsense. Damaging a card on purpose is one of the better ways to find out what a field means.

Sample Playcards/ holds cards written as MIDI and compiled, kept as worked examples — and its README is the guide to writing your own: the four channels, the control notes on channel 4, and everything MIDI can ask for that a Playcard cannot carry. Start there if you want to make a card.

new-cards/ holds cards written in 2026 from the spec — as far as anyone involved knows, the first new Playcards since the format went out of use. Each one isolates a single question no original card could answer, and the scripts that build them are beside them.

Looking inside the firmware

z80dis.py disassembles a ROM; z80run.py executes one. The second exists because some questions about a firmware are answered far more cheaply by running a subroutine with a made-up machine state than by reading a disassembly and hoping you followed every jump.

python z80dis.py 5F8B 5FC2
python z80run_test.py            # 17 hand-computed results, before trusting it

csrc/playcard can also watch memory while a card plays, which is how you find out whether the firmware ever looks at a byte it writes:

csrc/playcard card.bin --watch 0xD349 --watch-out card.watch

sweep_block2.py is an example of that turned on the whole collection, and same_root_entries.py is a corpus-wide look at one odd corner of the chord chart — entries that name a root the sound chip cannot play, which turn out to mean “keep the chord you have and add this to it”.

The cartridge's own accompaniment

A card selects an accompaniment and does not carry one: ten rhythms, two patterns each, six drum fills, and the patterns themselves live in the instrument. The cartridge's are in its ROM, and upa_extract.py lifts them out into a file this repository does not ship — they are Yamaha's music, while their addresses and the code that reads them are a description of a machine. Run it once:

python upa_extract.py

upa_rhythm.py then prints those patterns over any chord you name, as strikes and chord tones, both bars of each. It is also where the voicing an export uses lives: the chord in the octave band ending at C5, and a bass root of C2 that drops an octave from G upwards.

python upa_rhythm.py --chord G7 --rhythm march
python upa_rhythm.py --fills

How the tables are laid out, and how they were found and measured, is in the “accompaniment patterns” section of HANDOFF.md. The short version: a drum byte is a five-bit strike mask, an accompaniment byte carries both of a rhythm's patterns in its two nibbles, and everything happens wherever a field changes.

The PCS-30

The PCS-30 is a different Playcard-capable keyboard, and one of the two sources of accompaniment this project can play a card with — the cartridge's own are above. How it makes its sound — its sound chip, voices, filters, drums and tempo, read from its ROM and measured from recordings of a real one — is in pcs30-sound.md.

Run this once and the rest work without a ROM:

python pcs30_extract.py

pcs30_synth.py plays a card the way a PCS-30 would sound, as a .wav. It is a work in progress: close, but its balance is still being tuned against recordings of a real keyboard.

python pcs30_synth.py mycard.bin -o mycard.wav

--arranger upa is a machine that never existed: this keyboard's voices, filters and drums playing the cartridge's accompaniment patterns, with the corrections upa_arrange.py makes. It also drops two of the keyboard's limits, because nothing written today needs them — it plays the card's own tempo rather than the nearest of the keyboard's 32, and its chord part is a whole chord rather than the single line four channels allowed.

python pcs30_synth.py mycard.bin --arranger upa -o mycard.wav

pcs30_rhythm.py prints the accompaniment patterns over any chord you name; pcs30_drums.py prints the drum patterns and the six fills; pcs30_demo.py pulls out the three demo tunes stored in the keyboard's ROM.

python pcs30_rhythm.py --chord G7 --rhythm march
python pcs30_drums.py --rhythm waltz

The libraries

Not command-line tools, but the parts everything else is assembled from: playcard_encode.py builds a card from scratch, playcard_resolve.py reproduces the firmware's repeat resolution exactly, playcard_expand.py and playcard_compress.py handle repeat spans, playcard_midi.p

Read the rest on GitHub

Scan report · 2026-09-24
  • Prohibited terms or links
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From the balcony · 2 of 4 clapped

  1. Crusoeclapped
    No vulnerable dependencies, clear documentation focus on vintage hardware format with no telemetry or credential requirements.
  2. Schnitzelclapped
    Delightfully weird documentation of a 1982 Yamaha keyboard's magnetic card system with actual technical depth and charm.

Cap'm Slop and Princess read it and passed. Their reasons are on the balcony, with every other verdict.

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