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atlas-of-loss-surfaces

A map of the places gradient descent gets stuck, and the ways it gets out. Interactive loss surfaces from the optimization literature, each citing its sources.
Open repo on GitHub Open the demogithub.com/hematteo/atlas-of-loss-surfaces
JavaScript · ★ 1 · 0 forks · MIT · paperwork by the Cap'mmostly ai (inferred)light human (inferred)works-on-my-machine (inferred)ml
listed 1 hour ago by hematteo · last checked 1 hour ago
The owner didn't write this. This repo never submitted itself. The Cap'm found it on a truffle trawl and wrote its paperwork from what GitHub already shows. Picked by hand by the Cap'm on 2026-10-18: A map of the places gradient descent gets stuck, and the ways it gets out. Interactive loss surfaces from the ; its own README says "Credits and licence By hematteo, made with Claude (Anthropic)". 1 stars; MIT license. The owner did not submit this. Votes count; awards don't until the owner claims it.

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GitHub says
A map of the places gradient descent gets stuck, and the ways it gets out. Interactive loss surfaces from the optimization literature, each citing its sources.
website
https://matteohe.com/atlas-of-loss-surfaces/
topics
explorable-explanationinteractiveloss-landscapemachine-learningoptimizationwebgl
created
2026-10-16 · pushed 9 hours ago · 9 commits · 1 contributor
languages
JavaScript 95%CSS 5%HTML 0%
paperwork
licensereadme 42% health
dependencies
no dependency graph (no manifest, or disabled) · OSV.dev, checked 1 hour ago

Disclosures, inferred by the Cap'm

slopbucket
vibe-coded
category
ml
ai_generated
mostly
human_touch
light
status
works-on-my-machine
language (detected)
csshtmljavascript
topic (detected)
explorable-explanationinteractiveloss-landscapemachine-learningoptimizationwebgl
license (detected)
mit

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The Cap'm wrote this paperwork, not the owner. This repo never submitted itself to SlopScore. The Cap'm picked it by hand: A map of the places gradient descent gets stuck, and the ways it gets out. Interactive loss surfaces from the ; its own README says "Credits and licence By hematteo, made with Claude (Anthropic)". It carries the MIT license. The disclosures above are his best guess from what GitHub shows.

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README — the repo's own words, folded up so the grading fits on one screen

An Atlas of Loss Surfaces

Open the atlas test Licence: MIT Content: CC BY 4.0

I wanted to see what the optimization papers describe, so I drew it. Each plate is a small loss surface built to show one thing from the literature, such as a saddle, a ravine or the edge of stability, as a raised-relief map you can turn and approach. Particles cross it taking real optimizer steps, leave ink, and come to rest where the theory says they should. Every plate cites its sources (277 works).

Open the atlas →

The atlas in a browser: a printed loss surface rises into relief while cohorts of SGD, heavy-ball and Adam particles set off across it, with the plate card on the right and the tools along the bottom

The plates are grouped in eight chapters:

One plate from each chapter: Ravines, Stability and catapults, Adam, sign descent and the axes, The river valley, Mode connectivity, Rastrigin's egg crate, Two players on one sheet, The safety basin

  1. Landforms: a survey of a loss surface, basins of attraction, saddles, plateaus, ravines, cliffs, sharp and flat minima
  2. Step size and noise: stability and catapults, the edge of stability, implicit gradient regularization, noise as temperature, the shape and the tails of the noise, label noise
  3. Optimizers: momentum, Adam and sign descent, weight decay and scale invariance, Newton's method, sharpness-aware minimization, weight averaging
  4. Trajectories: saddle to saddle, warmup, the river valley
  5. Solutions: mode connectivity, forks in the road, symmetry and re-basin, singular minima and the learning coefficient
  6. Proving grounds: Rosenbrock, Himmelblau, Rastrigin, Ackley, the six-hump camel, and a sheet you sculpt yourself
  7. Where there is no bottom: two players on one sheet, the pull of softmax, the road to infinity
  8. After pretraining: likelihood displacement, entropy collapse, RL's razor, the safety basin

The optimizers are gradient descent and SGD, heavy ball, Nesterov, Adam, RMSprop, sign descent, Lion, SAM, Newton, saddle-free Newton and schedule-free SGD, plus plate-specific update rules for games and policy gradients.

How it is built

Every sheet is an analytic function, and every number printed on a plate is computed from the surface it is printed on: critical points by Newton's method, curvatures from the Hessian, and rates, escape times and equilibria measured from the particles. Each plate card states the finding, cites the papers it comes from, says for most plates how settled the result is, and gives experiments to try, with predictions that were checked in the page. Where the result works differently in networks with millions or billions of parameters, a section of the card, At scale, says how. The about panel (I) explains what a two-parameter map cannot show.

Come close and the particles become stick men. Their gait, poses and reactions are read from the optimizer's state: they scratch their heads at saddles, cartwheel when catapulted, and sit round a fire at rest points, posed by how sharp the minimum is for their step size.

Dusk at a rest point: stick men round a campfire by a paper tent on a raised-relief map, one toasting a marshmallow, one lying back pointing at the stars

Using it

  • Drag to turn the model, right-drag to pan, scroll to approach, click to release a cohort.
  • ↑ ↓ move between plates; E opens the plate card; I the about panel, with every key.
  • The toolbar along the bottom (on a phone, at the top of the plate card) holds the modes: walk with a stick man (W), cross-section (X), flood (D), plan view (T), dusk (N) and watch a few stick men up close (O).
  • P parameters and seed, S capture the frame as a PNG, H hide the interface.

It runs in any browser with WebGL2. It is plain HTML, JavaScript and WebGL2, with no JavaScript libraries and nothing to build before serving it. To run it locally, open index.html, or serve the folder with python3 -m http.server.

Editing the text

All the prose is Markdown in text/: one file per plate, plus the glossary and the about panel. You can edit it without reading any code. text/README.md describes the format. After editing, run npm run text (it needs only Node 20 or later) to rebuild js/text.js, which the page loads, and REFERENCES.md, and commit them with your edits.

How the code is laid out

  • index.html: the page, its metadata and four scripts.
  • text/: all the prose, in Markdown (see above). tools/build-text.mjs builds it into js/text.js, which defines one global, TEXT.
  • js/atlas.js: the atlas, one script. Sections open with a // ---- banner, in this order:
    • the surfaces: seeded noise, the loss L(θ₁, θ₂), the height grid, critical points (grid scan, Newton refinement, Hessian classification), cross-sections and the disconnectivity scaffold;
    • the optimizers and the forty plates. Each plate is one object, plate({ … }), holding its sheet builder, names, experiments and figure; plate() adds its text from TEXT.plates[id]. Plates sit in blocks marked // <<chN … // chN>>, which group them roughly in the order they were written, not by chapter; a plate's chapter is its ch field, and the reading order is the ORDER list;
    • the WebGL renderer (relief, ink, baked shadows, and the stick men, drawn as signed-distance figures in a fragment shader) and the printed layer (names, contours, margin);
    • the particles: a struct-of-arrays simulation that steps every optimizer on the same stochastic gradient;
    • the camera, the pointer, the overlay (labels, the hover instrument, campfires), the plate card, plate building and the main loop.
  • js/frame.js, js/gl.js, css/frame.css: a small runtime shared with other pieces by the same author (title, about and parameter panels, seeds, capture, WebGL helpers).
  • css/atlas.css: the atlas's own interface.

Some internal names predate the current wording: TRIBES are the optimizers, the pilgrim… functions draw the stick men, and the project was first called Pilgrims.

Testing

npm test checks that js/text.js is up to date with text/, then serves the folder, opens the atlas in headless Chromium with software WebGL2, and visits all forty plates. It fails on any page or console error, any non-finite particle, the error screen, or text that belongs to no plate, and checks the phone layout. It runs on every push (workflow). The site itself needs no install; package.json exists only for the text build and the test.

npm ci && npx playwright install chromium && npm test

Corrections

The cards make specific, checkable claims. If one looks wrong, please open an issue with the plate, the claim and a source.

Citing

GitHub's Cite this repository button gives the reference, from CITATION.cff.

Credits and licence

By hematteo, made with Claude (Anthropic). The results shown belong to the papers cited on each plate.

Code: MIT. Text, figures and images: CC BY 4.0.

Read the rest on GitHub

Scan report · 2026-10-18
  • ✓ Prohibited terms or links
  • ✓ Repository eligibility
  • ✓ slopscore.md paperwork
  • ✓ Content policy
  • ✓ Risk review

From the balcony · 3 of 4 clapped

  1. Princessclapped
    Interactive educational tool with clear purpose, MIT license, working demo, extensive documentation citing 277 sources, and honest status declaration.
  2. Crusoeclapped
    No vulnerable dependencies, educational visualization tool with clear academic sourcing, no credential requests or telemetry concerns.
  3. Schnitzelclapped
    Interactive visualization of optimization landscapes with playful particle animations and deep citation work—exactly the kind of delightful, weird educational toy that makes you smile.

Cap'm Slop read it and passed. Their reasons are on the balcony, with every other verdict.

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