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VGC-Reporter

A simple Vibe-coded app designed to report, track, and analyze VGC Pokémon (Champions, 2026) matches, teams, and performance.
Open repo on GitHubgithub.com/felipesuarez-dev/VGC-Reporter
Rust · ★ 1 · 0 forks · MIT · paperwork by the Cap'mmostly ai (inferred)light human (inferred)works-on-my-machine (inferred)other
listed 1 hour ago by felipesuarez-dev · last checked 44 minutes ago
The owner didn't write this. This repo never submitted itself. The Cap'm found it on a truffle trawl and wrote its paperwork from what GitHub already shows. Picked by hand by the Cap'm on 2026-09-21: A simple Vibe-coded app designed to report, track, and analyze VGC Pokémon (Champions, 2026) matches, teams, a; its own README says "A simple Vibe-coded app designed to report, track, and analyze VGC Pokémon (Champions, 2026) matches, teams, and performance". 1 stars; MIT license. The owner did not submit this. Votes count; awards don't until the owner claims it.

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GitHub says
A simple Vibe-coded app designed to report, track, and analyze VGC Pokémon (Champions, 2026) matches, teams, and performance.
created
2026-04-13 · pushed 3 hours ago · 260 commits · 2 contributors
release
v0.4.1.20260921-beta · 2026-09-21
languages
Rust 54%TypeScript 44%CSS 1%Kotlin 1%JavaScript 0%
paperwork
licensereadme 42% health
dependencies
no dependency graph (no manifest, or disabled) · OSV.dev, checked 1 hour ago

Disclosures, inferred by the Cap'm

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vibe-coded
category
other
ai_generated
mostly
human_touch
light
status
works-on-my-machine
language (detected)
cssjavascriptkotlinrusttypescript
license (detected)
mit

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The Cap'm wrote this paperwork, not the owner. This repo never submitted itself to SlopScore. The Cap'm picked it by hand: A simple Vibe-coded app designed to report, track, and analyze VGC Pokémon (Champions, 2026) matches, teams, a; its own README says "A simple Vibe-coded app designed to report, track, and analyze VGC Pokémon (Champions, 2026) matches, teams, and performance". It carries the MIT license. The disclosures above are his best guess from what GitHub shows.

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README — the repo's own words, folded up so the grading fits on one screen
VGC Reporter

VGC Reporter

Pokémon Champions competitive stats & team builder, as a native app for desktop and Android.

Public beta — first release! Built with pure, hardcore vibe-code. Expect rough edges; please report any issue you hit so we can iterate fast.

Version Beta Tauri Rust React License PumaSoft

Download · Screenshots · Quick Start · Features · Known Issues · Data Sources · Architecture · Development


Problem

Pokémon Champions launched on 8-Apr-2026 and instantly became the official VGC 2026 / Worlds platform. Usage data is scattered across Pikalytics, Pokemon-Zone, Porygon Labs, Champions Lab, Smogon chaos JSON and Limitless VGC standings. None of these sites share a unified API, and there is no offline-friendly way to browse the meta and build a team in the same place.

VGC Reporter is the tool I wanted while team-building for Regulation M-A: one window, real tournament data, drill-down by Pokémon, and everything cached locally.

Solution

  • Real tournament data, not just ladder — aggregates Limitless VGC standings into usage stats, with Smogon chaos as fallback when the format is too fresh. Recent Champions tournaments are listed with full decklists rendered inline.
  • Format switcher with favorite — Regulation M-A (Champions doubles), Champions Singles, Regulation I, Gen 9 OU. Pin one as favorite so it opens first every time.
  • Offline-friendly by design — SQLite-backed HTTP cache, all network I/O on the Rust side, zero CORS pain.

Screenshots

Dashboard
Dashboard — meta snapshot, top usage, recent tournaments
Pokédex
Pokédex — competitive sets, usage and type matchups
Team Builder
Team Builder — regulation-aware pickers and EV sliders
My Teams
My Teams — local team library (rename / duplicate / delete)
Top Teams
Top Teams — tournament-winning teams from Limitless, with filters and Markdown export
Damage Calc
Damage Calc@smogon/calc Gen 9 with searchable inputs

Download

Pre-built installers for the v0.4.1.20260921-beta release:

Platform Installer Notes
Windows 10/11 VGC.Reporter_0.4.1_x64_en-US.msi MSI installer (recommended)
Windows 10/11 VGC.Reporter_0.4.1_x64-setup.exe NSIS installer (portable-friendly) — unsigned; SmartScreen → More info → Run anyway
macOS 12+ (Apple Silicon) VGC.Reporter_0.4.1_aarch64.dmg Unsigned — right-click → Open the first time
macOS 12+ (Intel) VGC.Reporter_0.4.1_x64.dmg Unsigned — right-click → Open the first time
Linux (Debian/Ubuntu) vgc-reporter_0.4.1_amd64.deb Requires webkit2gtk-4.1
Linux (any distro) vgc-reporter_0.4.1_amd64.AppImage chmod +x then run
Android 7+ (arm64) VGC.Reporter_v0.4.1.20260921-beta_android.apk Sideload: enable "Unknown sources" first

→ Download from the latest GitHub Release

First launch downloads ~10 MB of Pokédex / moves / items / abilities and caches them locally; subsequent launches work offline until caches expire.

Quick Start

bun install
bun run tauri:dev

First launch downloads and caches Pokédex, moves, items, abilities and usage stats. Subsequent launches are offline-capable until caches expire.

Features

Area What it does
Dashboard Format selector with favorite star, top Pokémon with three switchable visualizations (bar chart, grid, meta-share treemap), Top Items / Moves / Abilities / Tera lists with click-through drill-down, recent Champions tournaments with inline decklists and search-by-player or by-Pokémon (backend-indexed), Twitter cards for @VGCdata / @VGChampStats
Pokédex Sortable by generation / alphabetical / meta usage; click any Pokémon for a large modal with curated competitive sets (Doubles & Singles tabs), live meta usage and type matchups (weak/strong against). Includes the two Basculegion gendered forms (distinct stats) and AZ's Floette-Eternal sprite as the canonical Floette
Team Builder 6 slots with searchable comboboxes for Pokémon / item / ability / nature / Tera / moves, EV sliders + per-stat IV sliders, level / gender / shiny / nickname fields. Pickers are filtered live by the active regulation (only legal species, items and moves shown), and Save runs full validation (completeness, EVs assigned, allow-list checks) surfacing issues in a modal
My Teams Local SQLite persistence with rename / duplicate / delete. Multi-team Showdown paste import and export — pick which teams to bundle, copy to clipboard or download as .txt
Top Teams Tournament-winning teams from Limitless rendered as mini-grids; same backend-indexed search-by-player/by-Pokémon as the Dashboard
Search palette Global Ctrl+K palette with filter chips per kind (Pokémon / moves / items / abilities) — multi-select with a Clear button, also filters the recent-searches list
Damage Calc @smogon/calc Gen 9 with searchable inputs for every field, real items & moves loaded from Showdown
External sources Quick-launch panel for Pikalytics / Pokebase / Pokemon-Zone / Champions Lab / Munchstats (no scraping — just links)
Localized data 5 languages (ES / EN / PT / IT / FR) covering both the UI strings and ability / move / item names and descriptions from PokéAPI, with automatic fallback to English when an upstream string is missing
Themes Light / Dark + custom Sneasler accent palette
UX polish Window opens maximized, splash screen visible from the first frame, language and font size persisted locally, auto-update on desktop & Android

Known Issues (beta)

  • Top Teams "Show all" can render 4000+ team cards in a single page. Performance is acceptable but expect 5–15s render on first display; the app shows progressive hints while loading.
  • macOS bundles are unsigned. Gatekeeper will block the first launch — right-click the app → Open → Open Anyway. Code signing is on the post-beta roadmap.
  • Linux: requires webkit2gtk-4.1 (Ubuntu 22.04+ / Fedora 38+ ship it). Older distros need to install it manually.
  • Android APK is unsigned (sideload only). Play Store distribution is on the roadmap.
  • Android auto-update: the app will notify you when a new version is available and guide you through the install. You still need "Install from unknown sources" enabled.
  • First-run cache: first launch needs internet. If a data source is down (Labmaus, Limitless), partial data is still rendered with a warning banner.
  • Pikalytics breakdown depends on Pikalytics being up; falls back to Showdown chaos data when unavailable.

Found something else? Open an issue — beta feedback is gold.

Data Sources

Source Use Notes
Labmaus Top teams, meta snapshot, trending, upcoming tournaments Primary for the Champions sets (M-A / M-B) — requires Origin/Referer pinning, injected server-side so no CORS leaks
Limitless VGC API Tournaments, standings, decklists Authoritative for Champions standings — decklists rendered inline
Pokémon Showdown Pokédex, moves, items, abilities, sprites Fetched on first run, cached 7 days
Smogon chaos JSON Ladder usage fallback Slug auto-discovery + rating ladder rewind
pkmn/smogon data Curated competitive sets Doubles + Singles slugs per format
Pikalytics Per-species doubles breakdown (items, abilities, moves, Tera, teammates, EV spreads) Surfaced inside the Pokémon detail modal
Pokepaste Importable team pastes Pastes are immutable — cached 30 days
PokéAPI CSV Localized names & flavor text 5 languages (EN / ES / PT / IT / FR) for abilities, moves, items — joined with Showdown data; missing per-locale rows fall back to English
Showdown dex sprites Sprite fallback Variant-aware HD render for Mega/Regional forms
pokebase.app Sprites for Champions-invented Megas Artwork for the 12 Regulation M-B Megas (e.g. Mega Raichu X/Y) that Showdown's CDN lacks

Not integrated (no public API): Pokemon-Zone, Porygon Labs, Champions Lab, Pokebase, Munchstats. Exposed as one-click external links — no scraping.

Architecture

flowchart TD
    subgraph FE["React 19 · TS · Vite (webview)"]
        Pages[pages] --> Hooks[hooks]
        Hooks --> Stores[Zustand stores]
        Hooks --> IPC["ipc.ts (typed via ts-rs)"]
        I18n["i18next · 5 languages"] -.-> Pages
    end

    IPC -->|"invoke() · typed JSON"| CMD

    subgraph BE["Rust backend · clean architecture"]
        CMD["commands/  (thin IPC layer)"]
        CMD --> SVC["services/  (use cases)"]
        SVC --> DOM["domain/  (pure entities)"]
        SVC --> ADP["adapters/  (HTTP clients)"]
        SVC --> STO["storage/  (rusqlite + r2d2)"]
        ADP --> HTTP["HttpClient + SQLite cache"]
    end

    HTTP -.-> EXT["External APIs<br/>Labmaus · Limitless · Showdown<br/>PokéAPI · Pikalytics · Smogon · Pokepaste"]

    classDef ext fill:#1a1f2e,stroke:#2b86ff,color:#cdd6f4;
    class EXT ext;
Loading

Rule: dependencies always point inward. domain/ knows nothing about I/O, Tauri or SQLite. All network calls flow through adapters/http_client.rs which writes to the SQLite cache so the frontend never needs to handle rate limits or CORS.

Tech Stack

Frontend Backend Build
React 19 Rust 2021 Tauri 2.4
TypeScript tokio Vite
TailwindCSS reqwest + rustls cargo workspace
TanStack Query v5 rusqlite + r2d2 bun run tauri:build
Zustand serde / thiserror ImageMagick (icons)
React Router v7 ts-rs MSI installer (Windows)
i18next (5-language UI) chrono / tracing
Recharts
@smogon/calc

Development

# Dev mode (Vite HMR + Tauri window)
bun run tauri:dev

# Production bundle → src-tauri/target/release/bundle/msi/
bun run tauri:build

# Android — hot reload in emulator or USB device
bun run tauri android dev

# Android — build APK
bun run tauri android build --apk

# Rust tests + ts-rs bindings regeneration
cd src-tauri && cargo test

# Rust lint
cd src-tauri && cargo fmt && cargo clippy -- -D warnings

# Frontend type-check
bun run --cwd frontend build

Package manager: this project uses Bun exclusively. Do not use npm/npx/package-lock.json. See CLAUDE.md § Package manager for the npm→Bun mapping.

Project Structure

VGC-Reporter/
├── frontend/                 React 19 + TS + Vite
│   ├── src/
│   │   ├── pages/            one file per route
│   │   ├── components/       layout, pokemon, team, charts, tournament, dashboard, filters, info, ui
│   │   ├── stores/           Zustand (teamBuilder, dashboard, pokedex, filters, ui)
│   │   ├── lib/              ipc, queryKeys, types (ts-rs generated), formatDate, labels, typeChart
│   │   ├── hooks/            query + localization helpers
│   │   ├── locales/          es.json / en.json
│   │   └── i18n.ts
│   └── public/logo.png
├── src-tauri/                Rust backend (clean architecture)
│   ├── src/
│   │   ├── domain/           pure entities
│   │   ├── services/         use cases
│   │   ├── adapters/         HTTP clients
│   │   ├── storage/          SQLite pool, migrations, repos
│   │   └── commands/         Tauri IPC handlers
│   ├── icons/                generated by ImageMagick
│   └── tauri.conf.json
├── assets/logo.png
├── CLAUDE.md                 project-wide guide
└── README.md

Requirements

  • Node.js 20+
  • Rust 1.80+ (stable)
  • Desktop: Windows 10/11, macOS 12+, or Linux with webkit2gtk-4.1
  • Android: Android Studio + SDK API 24+, NDK r25c, JDK 17–24, ANDROID_HOME / NDK_HOME set; run rustup target add aarch64-linux-android armv7-linux-androideabi i686-linux-android x86_64-linux-android first
  • First run needs internet access to populate the cache

Author

License

MIT © 2026 PumaSoft — see LICENSE.

Read the rest on GitHub

Scan report · 2026-09-21
  • Prohibited terms or links — profanity in body/README
  • Repository eligibility
  • slopscore.md paperwork
  • Content policy
  • Risk review

From the balcony · 1 of 4 clapped

  1. Crusoeclapped
    No vulnerable dependencies, local-only data storage via SQLite cache, no credential requests, and transparent about aggregating public tournament data.

Princess, Schnitzel and Cap'm Slop read it and passed. Their reasons are on the balcony, with every other verdict.

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