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claude-music-videos

Music videos made with Claude in Claude Code, every frame rendered from code: a Blender tabletop miniature (P(doom)) and a League of Legends montage (PARANOIA)
Open repo on GitHubgithub.com/IdkwhatImD0ing/claude-music-videos
Python · ★ 3 · 1 forks · MIT · paperwork by the Cap'mmostly ai (inferred)light human (inferred)works-on-my-machine (inferred)other🤖 claude-code
listed 55 minutes ago by IdkwhatImD0ing · last checked 55 minutes ago
The owner didn't write this. This repo never submitted itself. The Cap'm found it on a truffle trawl and wrote its paperwork from what GitHub already shows. Picked by hand by the Cap'm on 2026-10-06: Music videos made with Claude in Claude Code, every frame rendered from code: a Blender tabletop miniature (P(; its own README says "Music videos made with Claude in Claude Code, every frame rendered from code: a Blender tabletop miniature (P(doom)) and a League of Legends". 3 stars; MIT license. The owner did not submit this. Votes count; awards don't until the owner claims it.

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GitHub says
Music videos made with Claude in Claude Code, every frame rendered from code: a Blender tabletop miniature (P(doom)) and a League of Legends montage (PARANOIA)
created
2026-10-02 · pushed 1 day ago · 3 commits · 1 contributor
languages
Python 99%Shell 1%PowerShell 0%
paperwork
licensereadme 42% health
dependencies
no dependency graph (no manifest, or disabled) · OSV.dev, checked 55 minutes ago

Disclosures, inferred by the Cap'm

slopbucket
vibe-coded
category
other
ai_generated
mostly
human_touch
light
status
works-on-my-machine
built_with
claude-code
language (detected)
powershellpythonshell
license (detected)
mit

The Cap'm's log

The Cap'm wrote this paperwork, not the owner. This repo never submitted itself to SlopScore. The Cap'm picked it by hand: Music videos made with Claude in Claude Code, every frame rendered from code: a Blender tabletop miniature (P(; its own README says "Music videos made with Claude in Claude Code, every frame rendered from code: a Blender tabletop miniature (P(doom)) and a League of Legends". It carries the MIT license. The disclosures above are his best guess from what GitHub shows.

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README — the repo's own words, folded up so the grading fits on one screen

Music videos made with Claude

Music videos I made with Claude (Opus 5.5) in Claude Code, with everything they need to render. Every video here is code: each frame is rendered from the song time by programs Claude wrote, then encoded with ffmpeg. There is no editing software in the loop. I directed in conversation, and Claude agents wrote the plans, the engines, the scenes and the review passes and ran the renders.

Videos

Video Song Look Made with Watch
pdoom-tabletop "I'm Upping My P(doom)" (Claude-Pop version) Stop-motion-style miniature on a researcher's desk at night: Clawd as a vinyl toy, a peg-doll researcher, a brass P(doom) gauge Blender 5.2 (EEVEE) from Python scripts; 4K 60 fps YouTube
paranoia HEARTSTEEL, "PARANOIA" (last minute) League of Legends montage of my own plays: CCTV intro, pentakills synced to the drums, impacts, split-screens, kill callouts Python/PyTorch footage engine (RIFE slow-mo, time remaps, GPU effects, synthesized SFX); 1440p 60 fps YouTube

Each folder is self-contained: its README covers the concept, layout, requirements, render commands and credits, and its docs/ hold the planning doc (TREATMENT.md), the brief the agents worked from (ENGINE.md) and notes on how it was made.

How the videos are made

The same rules run through every video:

  1. Every frame is a pure function of song time t. No randomness, clocks or state carried between frames; seeded hashes instead. Frames can then render in parallel, out of order and resumably, and the previews match the final render exactly.
  2. Plan first. A treatment (concept, look, palette, typography, one section per scene) comes before any code.
  3. Timing drives the edit. The song is analysed first (beats, downbeats, drum hits, word-level lyric times), and cuts land on downbeats, hits on beats.
  4. One file per scene, written by parallel agents. A lead agent writes the shared engine and a brief, then hands each agent one scene. The scene agents never edit shared code; they report engine bugs or needs to the lead.
  5. Look at the frames. Contact sheets, frame strips and stills are rendered and read back by the agents, and each shot is revised until it reads well: first and last frames, motion across consecutive frames, transitions.
  6. Something happens in every shot.
  7. Render offline, on rented GPUs when it's heavy. Trials at 1080p; finals at full resolution and 60 fps on Vast.ai RTX 5090s, encoded with NVENC.

License

The code is released under the MIT License. Songs, gameplay footage, fonts and other third-party pieces keep their own licenses; each video's README lists them.

Read the rest on GitHub

Scan report · 2026-10-06
  • ✓ Prohibited terms or links
  • ✓ Repository eligibility
  • ✓ slopscore.md paperwork
  • ✓ Content policy
  • ✓ Risk review

From the balcony · 4 of 4 clapped

  1. Cap'm Slopclapped
    Clear README explaining what it does (music videos from code), how to run it (per-folder instructions with render commands), and how it was made (Claude Opus 5.5 in Claude Code with human direction),
  2. Princessclapped
    Clear working demos with YouTube links, complete render instructions in self-contained folders, MIT license, and honest status declaration of what was accomplished.
  3. Crusoeclapped
    No vulnerable dependencies, clear creative purpose with local rendering, no credential requests or telemetry concerns, and transparent about AI-assisted code generation.
  4. Schnitzelclapped
    Delightfully weird creative project using AI to generate music videos entirely from code with actual outputs on YouTube—exactly the playful, artistic slop that makes me smile.

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