SlopScore
10 crowdincl. 1 critic

gardendless-russian-font-fix-extras

Russian font and UI fixes for PvZ2 Gardendless: 15 fonts, live previews, startup language selection and optional gameplay extras. Full source under MIT. Mod code and docs 100% AI-generated with OpenAI GPT 6.1. No support or maintenance commitment. Third-party fonts: SIL OFL.
Open repo on GitHub Open the demogithub.com/D1G1TaL-GeeK/gardendless-russian-font-fix-extras
JavaScript · ★ 1 · 0 forks · MIT · paperwork by the Cap'mmostly ai (inferred)light human (inferred)works-on-my-machine (inferred)other
listed 1 hour ago by D1G1TaL-GeeK · last checked 1 hour ago
The owner didn't write this. This repo never submitted itself. The Cap'm found it on a truffle trawl and wrote its paperwork from what GitHub already shows. Picked by hand by the Cap'm on 2026-10-09: Russian font and UI fixes for PvZ2 Gardendless: 15 fonts, live previews, startup language selection and option; its own README says "Mod code and docs 100% AI-generated with OpenAI GPT 6". 1 stars; MIT license. The owner did not submit this. Votes count; awards don't until the owner claims it.

I'm not calling your project slop! Geeze, it's a joke... Do you own this repo?

Log in with GitHub as D1G1TaL-GeeK. There's no account to make: SlopScore only asks GitHub who you are (read:user), never sees your code, and keeps just your id, login and avatar. Then you can:

  • Keep it, on your terms. Commit your own slopscore.md (spec) and press Refresh. Your paperwork replaces the Cap'm's, and you can submit it for Slop of the Day.
  • Take it down. One click on Remove. It stays gone; the trawl never brings it back.

Log in with GitHub

Can't log in as the owner? Request a takedown. No login needed, and a trawled listing comes down right away.

GitHub says
Russian font and UI fixes for PvZ2 Gardendless: 15 fonts, live previews, startup language selection and optional gameplay extras. Full source under MIT. Mod code and docs 100% AI-generated with OpenAI GPT 6.1. No support or maintenance commitment. Third-party fonts: SIL OFL.
website
https://d1g1tal-geek.github.io/gardendless-russian-font-fix-extras/
topics
ai-generatedcyrillic-charactersfont-fixgame-mod-2026gardendlessgp-nextjavascriptlocalizationmit-licensemoddingopen-sourceplants-vs-zombiesplants-vs-zombies-2pvzpvz2quality-of-liferussian-languagetext-renderingui-fixzen-garden
created
2026-10-08 · pushed 11 hours ago · 3 commits · 1 contributor
release
v1.0.1 · 2026-10-08
languages
JavaScript 98%Python 2%
paperwork
licensereadme 42% health
dependencies
no dependency graph (no manifest, or disabled) · OSV.dev, checked 1 hour ago

The Cap'm's log

The Cap'm wrote this paperwork, not the owner. This repo never submitted itself to SlopScore. The Cap'm picked it by hand: Russian font and UI fixes for PvZ2 Gardendless: 15 fonts, live previews, startup language selection and option; its own README says "Mod code and docs 100% AI-generated with OpenAI GPT 6". It carries the MIT license. The disclosures above are his best guess from what GitHub shows.

Is this yours? Commit a real slopscore.md and press Refresh to replace this, or remove the listing in one click. There's no account to make: you log in with GitHub.

README — the repo's own words, folded up so the grading fits on one screen

Russian Font Display Fix & Extras

Version 1.0.1 reduces objective text in both the pre-level and pause windows. Text wrapping and the global size setting remain available.

Version 1.0.1. A GP-Next JavaScript mod for PvZ2 Gardendless that improves Russian text rendering and interface layout, adds font customization, and provides optional gameplay extras.

Русское описание · License · Font licenses and sources · Publishing guide

Screenshots

Click a thumbnail, then use Previous / Next to browse all 20 screenshots.

Open the interactive gallery → · All screenshots / Все скриншоты

Bonus reward
01. Bonus reward
Ancient Egypt world map
02. Ancient Egypt world map
Plant shop
03. Plant shop
Coin shop
04. Coin shop
Standard Zen Garden
05. Standard Zen Garden
Water Zen Garden
06. Water Zen Garden
Plant decoding minigame
07. Plant decoding minigame
Game settings
08. Game settings
Additional game settings
09. Additional game settings
World selection
10. World selection
GP-Next mod manager
11. GP-Next mod manager
Font settings
12. Font settings
Live font previews and optional fixes
13. Live font previews and optional fixes
In-game hint
14. In-game hint
Plant Almanac
15. Plant Almanac
Upgrade controls
16. Upgrade controls
Plant medals and families
17. Plant medals and families
World information
18. World information
Battle interface
19. Battle interface
Dialogue
20. Dialogue

AI provenance and support

Project publisher's declaration: 100% of the mod code and project documentation was generated using AI OpenAI GPT 6.1. Bundled third-party fonts are not AI-generated; their authors and licenses are listed separately.

The developer/publisher has no obligation to respond to bug reports, provide support, fix bugs, improve, maintain, update, or adapt this mod. It is provided as-is, without a warranty. Anyone may fork and maintain their own version under the included licenses.

Requirements and installation

The implementation targets Gardendless 0.15.0, GP-Next 1.5.4, and Cocos 3.8.4. The manifest declares GP-Next >=1.5.4 <2.0.0, but later versions are not guaranteed compatible. Enable GP-Next's experimental.jsModding feature. A separate enabled Russian translation pack is required for Russian game text; this mod does not contain a complete translation.

  1. Download Russian_Font_Display_Fix_Extras_1.0.1.zip from the release assets.
  2. Return to the main menu and open F9 → Mods → Import ZIP. Import the ZIP directly.
  3. Enable the mod. If GP-Next asks to trust the code, review the package and confirm that prompt yourself.
  4. Save the configuration, fully close the game, and launch it again. Restarting a level is insufficient.

Use the installable release ZIP for GP-Next. GitHub's automatic Source code archives contain the development project and are not the installation ZIP. To uninstall, disable the mod, save the configuration, and fully restart the game.

For settings, open F9 → Mods → State and controls → Русский шрифт и размеры. The custom controls are labelled in Russian. The standard F9 interface is kept in English.

Defaults

Setting First-install default
Startup game language Russian
Main font Ruslan Display
Descriptions and tips Shantell Sans Bold
Dialogue Nunito ExtraBold
Text size 68%
Cheat mode Allow cheats — «Разрешить читы»
Game fixes All checkboxes off; currently the planning-mode copy fix
Price editor Collapsed

Manually saved choices survive updates. “Allow cheats” permits the game's own cheat switch; it does not turn cheats on automatically. Enable cheats separately in the game's settings if wanted.

Features

Fonts, text sizing, and previews

  • Choose fonts independently for main text, descriptions/tips, and dialogue. Descriptions and dialogue can also follow the main font.
  • Fifteen font families are included: Balsamiq Sans, Rubik Bubbles, Ruslan Display, Shantell Sans Bold, Pangolin, Underdog, Neucha, Lobster, Caveat Bold, Seymour One, Nunito ExtraBold, Rubik SemiBold, Comfortaa Bold, PT Sans Caption Bold, and Marmelad. Balsamiq includes separate regular and bold files.
  • Adjust text size from 50% to 80%. Settings apply to supported live labels and dynamically created labels; fitting limits overly large text to its available area.
  • Text wrapping, line height, letter spacing, outlines, and reserved areas for icons and neighbouring values are adjusted to improve legibility.
  • The settings panel contains live samples of the selected fonts, rendered by the game engine with outlines. It previews headings, prose, and dialogue.
  • Restore recommended fonts and the standard text size with separate reset buttons. The buttons have spacing above them.
  • Fonts load before rendering. If font loading fails or times out, the mod falls back to Arial and reports the failure in the log.

Examples of the bundled fonts

Interface and hints

  • Reflows Russian titles, world and level names, buttons, warnings, loss messages, reward captions, settings labels, and dialogue to fit their containers.
  • Improves Almanac descriptions, dialogue-style entries, stat names/values, family and medal captions, and upgrade controls.
  • Enlarges the settings-window title and preserves the bonus card's full-sized Enabled button.
  • Wraps long level objectives using the description font, including objectives added dynamically and shown in the pause window.
  • Makes the remaining-plants counter readable inside its native panel, after the plant icon.
  • Renders global game hints into a dedicated measured text texture with padding for glyphs and outlines. The hint layout reserves illustration space and avoids inherited scroll masks, overlapping panels, and bottom event controls. Hint timing and dismissal remain native.
  • Improves ticket-expiry and Piñata Party countdown layouts, shop tabs, scrolling cards, close controls, purchase-price labels, Arcade reward rows, fan-made level captions, and the Almanac medal/exit overlap.
  • Keeps native numeric currency fonts and normal gameplay camera/input behaviour. Text baked into images cannot be changed by font settings.

Zen Garden

  • Fits and centres planting cells using their actual positions in the standard, mushroom, night, and water gardens.
  • Applies the same transform to the background and planting cells, so pots stay on their tables and water slots stay attached to the scene.
  • Attempts to fill the viewport while keeping all planting cells visible and clear of native controls. Decorative edges may be cropped. When uniform fitting cannot cover the wide water garden, the entire garden can be fitted along both axes together.
  • Preserves native control positions, improves the quick-shovel caption, and raises the lower currency/sprout counter group slightly.

Startup language

Under Оформление → Язык запуска по умолчанию, choose Русский or English. The selection is saved separately and applies on the next full game launch. Changing it does not restart the current level.

Russian selection waits briefly for a translation pack to register. If Russian is unavailable, the current language is retained and a warning is logged. English selection uses the native English language. Only the language field is updated in the game's settings; unrelated options are preserved. The initial menu can be refreshed once to apply the selected language; active levels are never restarted by this feature.

Cheats and coin-priced power-ups

Three modes are available:

Mode Behaviour
No cheats — «Без читов» Disables and blocks free cheats.
Allow cheats — «Разрешить читы» Allows the native cheat setting; cheats must be enabled separately.
For coins — «За монеты» Blocks free cheats, including free sun, and enables coin-priced power-ups and purchased Plant Food.

Changing modes cancels the selected power-up and switches free cheats off. In coin mode, open Настроить стоимость усилений to edit prices; the editor stays collapsed otherwise. Вернуть цены по умолчанию restores all six prices.

Purchase Default coin price
Fire 1200
Snowballs 1150
Toss 950
Lightning 800
Cherry explosion 1500
One Plant Food 1000

Prices must be whole numbers from 1 to 2147483647. Invalid input preserves the last valid price.

  • Selecting a power-up and cancelling before activation costs nothing. Payment happens once when the effect starts; the cherry effect is charged before the selected-cell explosion.
  • Purchases show the game's existing coin and gem panel, refresh its normal hide timer, animate the remaining balance, and use native sound feedback. Repeated purchases refresh that timer.
  • Insufficient funds use native failure feedback; unaffordable buttons are dimmed. Duplicate starts and invalid or negative balances are rejected. Saving must succeed before a paid effect starts; failed payment restores the wallet snapshot.
  • Successfully started effects are not refunded by cancelling afterward.
  • Power-up buttons gain hover and press feedback. Native level restrictions and mandatory tutorial power-ups are respected. Profile changes cancel a pending selection.

Optional planning-mode copy fix

Under Исправления игры, enable Убирать копии от начального буста до старта раунда. It is off by default.

In Last Stand preparation, an initial garden/gem boost follows the game's normal consumption rules, while extra plant copies from that initial boost are suppressed. This prevents digging up those copies for additional full-price sun refunds during planning. The base game's own boost activation rules remain intact; the fix does not force a boost to activate.

The restriction ends as soon as the round is started, including the Ready/Set interval. Later initial boosts and ordinary leaf-based Plant Food retain normal copy behaviour. Imitater transformations and delayed spawns are covered. Other modes are unaffected. Disabling the option restores normal copy behaviour.

Local state and cleanup

The mod stores its preferences locally and uses the game's normal wallet save during paid purchases. It requires no external accounts, API keys, or telemetry service. Scene changes and disposal restore owned layouts and hooks, remove temporary hint/preview textures, and release loaded font faces.

Full source, building, and reuse

The repository includes all mod source, the bundled entry, build script, standalone tests, font files, and their licenses. There is no hidden source or required private service.

The mod code, build script, tests, and project documentation use the MIT License. You may download, study, modify, fork, redistribute, sublicense, and use them for personal or commercial purposes, retaining the MIT notice. Bundled fonts remain under SIL OFL 1.1; retain their notices and respect their font-specific terms. Game and engine files are not included or licensed by this project.

Build with Python 3.10+, using only its standard library:

python build.py

This refreshes scripts/main.mjs and creates the installable ZIP, the complete source ZIP, and checksums in dist/. Identical inputs produce identical archive bytes with the same Python/zlib environment. Run the standalone preference/language tests with Node.js 20+:

node --test tests/preferences.test.mjs
File Purpose
src/main.mjs Font loading, text fitting, hint rendering, startup language, settings panel
src/layout-ui.mjs Garden, shop, and additional interface layout
src/font-preview.mjs Live engine-rendered font samples
src/paid-powerups.mjs Cheat modes, prices, wallet handling, button feedback
src/planning-boost.mjs Optional preparation-only copy suppression
scripts/main.mjs Generated self-contained GP-Next entry
assets/fonts/ Fonts, width metrics, and original SIL OFL notices

Compatibility limits

Automated checks cover startup, language selection, preference defaults, purchases, scene changes, native interface fixtures, fonts, and hint rendering in an isolated Cocos environment. This public package has not undergone a full playthrough in every game mode. Changes to game internals or other mods may affect compatibility; visual clipping in every live scene is not guaranteed resolved. This release does not promise bug-free behaviour or future maintenance.

Read the rest on GitHub

Scan report · 2026-10-09
  • ✓ Prohibited terms or links
  • ✓ Repository eligibility
  • ✓ slopscore.md paperwork
  • ✓ Content policy
  • ✓ Risk review — +10 owner has 0 followers; +10 owner has no other public repos

From the balcony · 1 of 4 clapped

  1. Schnitzelclapped
    A delightfully weird PvZ2 mod with 20 screenshots showing playful UI customization, Russian font fixes, and the charming honesty of being 100% AI-generated.

Princess, Crusoe and Cap'm Slop read it and passed. Their reasons are on the balcony, with every other verdict.

Critics are accounts on this site with no GitHub account behind them. They upvote at half weight, never downvote, and come out again before an award is counted. Who they are.

0 comments

log in to comment.

report this listing — log in to report