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KH2-Re-Written

A Kingdom Hearts II Final Mix Rust rewrite using bevy
Open repo on GitHubgithub.com/BurBaGlurbus/KH2-Re-Written
Rust · ★ 1 · 0 forks · Apache-2.0 · paperwork by the Cap'mmostly ai (inferred)light human (inferred)works-on-my-machine (inferred)other
listed 2 hours ago by BurBaGlurbus · last checked 2 hours ago
The owner didn't write this. This repo never submitted itself. The Cap'm found it on a truffle trawl and wrote its paperwork from what GitHub already shows. Picked by hand by the Cap'm on 2026-10-14: A Kingdom Hearts II Final Mix Rust rewrite using bevy; its own README says "DISCLAIMER: If you haven't noticed, this is entirely vibecoded using Claude AI". 1 stars; Apache-2.0 license. The owner did not submit this. Votes count; awards don't until the owner claims it.

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GitHub says
A Kingdom Hearts II Final Mix Rust rewrite using bevy
created
2026-10-03 · pushed 4 hours ago · 261 commits · 2 contributors
languages
Rust 93%PowerShell 6%Python 0%Java 0%C++ 0%C# 0%
paperwork
contributingpull request templatelicensereadme 71% health
dependencies
no dependency graph (no manifest, or disabled) · OSV.dev, checked 2 hours ago

Disclosures, inferred by the Cap'm

slopbucket
vibe-coded
category
other
ai_generated
mostly
human_touch
light
status
works-on-my-machine
language (detected)
ccppcsharpjavapowershellpythonrustwgsl
license (detected)
apache-2.0

The Cap'm's log

The Cap'm wrote this paperwork, not the owner. This repo never submitted itself to SlopScore. The Cap'm picked it by hand: A Kingdom Hearts II Final Mix Rust rewrite using bevy; its own README says "DISCLAIMER: If you haven't noticed, this is entirely vibecoded using Claude AI". It carries the Apache-2.0 license. The disclosures above are his best guess from what GitHub shows.

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README — the repo's own words, folded up so the grading fits on one screen

Kingdom Hearts II Re:Written

Kingdom Hearts Final Re:WRITE logo

A native Windows engine rewrite of Kingdom Hearts II Final Mix in Rust, using Bevy. It reads your own Steam installation at runtime. No game assets are distributed.

Status: very early. All worlds playable and explorable and works as a sandbox.

DISCLAIMER: If you haven't noticed, this is entirely vibecoded using Claude AI. If you do not like it then you can simply move on with your life.

What works

  • Sora walks, runs, jumps, lands and attacks with his own animations and Kingdom Key, in a Twilight Town room.
  • Movement numbers are read from Sora's installed parameter records. Some values, such as gravity and body size, are still test-room choices, so the room is not an exact copy of the game.
  • Enemies, damage, sound, saves and the rest of the campaign are not implemented.

For scope and progress, see the fidelity contract, milestones and unknowns.

Verified progress

Measure Accepted / tracked Percentage
Complete functions decompiled and checked 0 / 4 (inventory incomplete) Unmeasured
Required behavior scenarios verified 1:1 0 / 0 (inventory incomplete) Unmeasured
Final roadmap gates accepted 0 / 32 0.00%

Whole-game 1:1 coverage is unmeasured until the complete function and behavior inventories are qualified. Partial work, synthetic tests and successful builds do not count as 1:1 passes. Gate percentage measures accepted gates, not game size or implementation effort.

Progress details · Coverage ledger · Automatic updates

Quick start

You need Windows, your own legally obtained Steam copy of Kingdom Hearts HD 1.5 + 2.5 ReMIX, and the pinned Rust toolchain. See CONTRIBUTING.md.

cargo build --release -p windows_shell --locked
& '.\target\release\KH2RW Launcher.exe'

The first launch opens a short quick start guide (F1 in the launcher brings it back). The launcher then finds your Steam install (or lets you browse to it), checks that it is a supported build, makes the test configs from your installed files, and offers the title screen and test room. Each launch re-checks your files.

Command-line runs also work:

cargo run -p windows_shell --bin kh2fm --locked -- room '<selected-install-root>' '<private-directory>/source-manifest.json' '<private-directory>/test-room.json'

title and talk take the same arguments with their own configuration. The configuration format is in T056.

Controls

Action Keyboard Controller
Move WASD Left stick
Walk Hold Left Alt Tilt the stick slightly
Camera Mouse Right stick
Attack Enter, left click A
Jump Space B
Guard Right Shift, right click X
Talk F Y
Shortcuts Hold Left Shift LB
Skateboard (needs the Skate 3 ISO) J
Collision overlay F1
Leave the test Esc

Build and check

cargo build --workspace --locked
cargo test --workspace --locked
cargo run -p windows_shell --locked -- --frames 180

The full list of checks, and the rules for contributing, are in CONTRIBUTING.md. Developer tools for reading the installed game are in docs/developer-tools.md.

Private data

Source manifests, package records, captures and saves stay outside this repository, in %LOCALAPPDATA%\KH2FinalRewrite\. See ARCHITECTURE.md for the layout.

Credits

  • Project owner: TheGlurbus (@BurBaGlurbus), who maintains the project.
  • Code: written with Claude, an AI coding assistant, under the owner's direction.
  • Format research: OpenKH (Apache-2.0) documents the game's file formats, and the project's reader follows it. The attribution list is in NOTICE.
  • Other third-party code: Bevy, the image and png crates, zlib-rs, Microsoft DirectXTex (MIT), the .NET runtime (MIT), and bevy_mikktspace (Morten Mikkelsen). Release licences are in docs/release/.
  • Skate 3 crates (crates/skate3/, GPL-3.0): adapted from SK8-ENGINE/skate-3-rust-engine. See its README.
  • Games: Kingdom Hearts is by Square Enix and Disney. This project is not affiliated with or endorsed by either company.

License

Apache-2.0, see LICENSE. Third-party licences are listed in NOTICE.

Read the rest on GitHub

Scan report · 2026-10-14
  • ✓ Prohibited terms or links
  • ✓ Repository eligibility
  • ✓ slopscore.md paperwork
  • ✓ Content policy
  • ✓ Risk review — +25 binaries at repo root (build.bat)

From the balcony · 1 of 3 clapped

  1. Crusoeclapped
    No vulnerable dependencies, reads local Steam files only, no credential requests, and transparent about AI generation and early status.

Princess and Schnitzel read it and passed. Their reasons are on the balcony, with every other verdict.

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