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astrafloor

A browser-based 3D zombie survival FPS created with ChatGPT Plus (GPT-6 Astra) and Antigravity 2.0. Features wave combat, an upgradable arsenal, and a supply shop. Powered by Three.js, React, and Cloudflare Workers.
Open repo on GitHub Open the demogithub.com/BEROCHLU/astrafloor
TypeScript · ★ 1 · 1 forks · MIT · paperwork by the Cap'mmostly ai (inferred)light human (inferred)works-on-my-machine (inferred)game
listed 58 minutes ago by BEROCHLU · last checked 58 minutes ago
The owner didn't write this. This repo never submitted itself. The Cap'm found it on a truffle trawl and wrote its paperwork from what GitHub already shows. Picked by hand by the Cap'm on 2026-09-24: A browser-based 3D zombie survival FPS created with ChatGPT Plus (GPT-6 Astra) and Antigravity 2.0. Features w; its own README says "A browser-based 3D zombie survival FPS created with ChatGPT Plus (GPT-6 Astra) and Antigravity 2". 1 stars; MIT license. The owner did not submit this. Votes count; awards don't until the owner claims it.

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GitHub says
A browser-based 3D zombie survival FPS created with ChatGPT Plus (GPT-6 Astra) and Antigravity 2.0. Features wave combat, an upgradable arsenal, and a supply shop. Powered by Three.js, React, and Cloudflare Workers.
website
https://astrafloor.berochlu.workers.dev/
topics
antigravitybrowser-gamechatgpt-pluscloudflare-workersfirst-person-shootergpt-6-astra
created
2026-09-12 · pushed 1 day ago · 41 commits · 1 contributor
languages
TypeScript 55%JavaScript 41%CSS 4%
paperwork
licensereadme 42% health
dependencies
⚠ 7 of 628 deps have known advisories · OSV.dev, checked 58 minutes ago

Disclosures, inferred by the Cap'm

slopbucket
vibe-coded
category
game
ai_generated
mostly
human_touch
light
status
works-on-my-machine
language (detected)
cssjavascripttypescript
topic (detected)
antigravitybrowser-gamechatgpt-pluscloudflarefirst-person-shootergpt-6-astra
license (detected)
mit

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The Cap'm wrote this paperwork, not the owner. This repo never submitted itself to SlopScore. The Cap'm picked it by hand: A browser-based 3D zombie survival FPS created with ChatGPT Plus (GPT-6 Astra) and Antigravity 2.0. Features w; its own README says "A browser-based 3D zombie survival FPS created with ChatGPT Plus (GPT-6 Astra) and Antigravity 2". It carries the MIT license. The disclosures above are his best guess from what GitHub shows.

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README — the repo's own words, folded up so the grading fits on one screen

Astra Floor

English | 日本語

A fast-paced, single-player 3D zombie survival FPS running natively in modern web browsers with zero external asset downloads.
🤖 Built with ChatGPT Plus (GPT-6 Astra) and Antigravity 2.0.
🎮 Play Online: https://astrafloor.berochlu.workers.dev/

Play Now TypeScript React Three.js Vite / vinext Tests

Astra Floor Title Screen


Table of Contents


Overview

Astra Floor is a single-player 3D zombie survival first-person shooter designed specifically for PC keyboard and mouse.
Set in an apocalyptic quarantined industrial complex, players must eliminate unrelenting waves of anomalous mutants known as "Zods". Clear each wave, earn credits (₡), and upgrade your firearms, armor, and gear in the supply shop between rounds. Survive Waves 1 through 6, then defeat the Final Boss in Wave 7 to win. You lose when your HP reaches zero.

Note: There is no save feature. Reloading the page, retrying, or returning to the title resets run progression.


Key Features

  • Pure Browser-Native 3D FPS
    Runs smoothly inside modern web browsers via Three.js and React 19 / vinext without installing client binaries, plugins, or extensions.
  • 100% In-Memory Procedural Assets
    Weapon models, environmental architecture, mutant body geometry, and 128–256px PBR texture sets (albedo, normal, roughness) are synthesized dynamically in memory at startup. No external 3D asset downloads.
  • Pure Web Audio API Sound Synthesis
    Every sound effect—explosive gunshots, crisp sniper bolt mechanisms, rocket thrusters and detonations, bullet impacts, ricochets, monster growls, and the final boss's mechanical voice—is synthesized in real-time using Web Audio oscillators, noise buffers, biquad filters, and master dynamic compressors.
  • Authentic FPS Recoil & Gunplay
    Every shot produces strong recoil. Players must pull the mouse down to compensate. Headshots with any firearm or a direct rocket strike deal devastating damage.

Basic Gameplay & Controls

Controls use a simple, familiar PC FPS layout to help newcomers get comfortable with keyboard input.

Headshots deal 3× normal damage. Aim for enemy heads with bullets or direct RPG-7 rocket strikes to take them down more efficiently.

Keybindings (PC Keyboard & Mouse)

Action Key / Input Notes
Movement W A S D Omnidirectional combat movement
Look / Aim Mouse Pointer-locked aim with manual recoil compensation
Fire Weapon Left Click Semi-auto or full-auto depending on equipped weapon
Aim Down Sights (ADS) Right Click (Hold) Tighter bullet spread, reduced recoil kick, 5× sniper optic
Sprint Left Shift Drains 20 stamina/s (unavailable while aiming)
Jump Space Vault obstacles and dodge low attacks
Reload R Reloads weapon magazine
Weapon Selection 1 2 3 4 1: Handgun/G18C, 2: Assault Rifle, 3: Sniper Rifle, 4: RPG-7
Melee Attack V Blunt bash (default) / Katana fan sweep (after upgrade)
Throw Grenade G Parabolic toss; explodes 1.0s after release (self-damage enabled)
Use Medical Kit Q Instantly heals 50 HP (8s cooldown, max 3 held)
Pause Esc Releases pointer and pauses combat (choose RESUME COMBAT to resume)
Wave Clear Advance Space / Enter Advances from victory screen into preparation shop

Game Progression & Supply Shop

  1. Combat Waves: Eliminate all active Zods to clear the wave.
  2. Automatic Health Restoration: Clearing a wave restores player HP to 100. Armor, ammunition, and consumables are not restored automatically.
  3. Preparation Shop:
    • Earn credits (₡) from enemy kills and wave completion bonuses.
    • The shop has no timer. Purchase weapons, weapon upgrades, ammunition refills, armor reinforcement, Medical Kits, and grenades.
    • All equipment, upgrades, credits, and remaining supplies carry over to subsequent waves.
    • When ready, press NEXT WAVE (or FACE FINAL BOSS before Wave 7) to deploy.

Essential Survival Tactics

  • Strafe-Shooting & Katana Breakouts
    Strafe-shooting while staying mobile and slashing through swarms with the Katana (V key, once purchased from the shop) are essential techniques to escape zombie encirclements.
  • Evade Charges with Sprinting
    If enemies surround you or charge, keep moving and sprint (Left Shift) to slip away.
  • Precision Recoil Control & Headshots
    Actively aim for headshots. Manually pull down your mouse during sustained fire to suppress muzzle climb.
  • Line Up Penetration Shots with the SR-3
    The SR-3 Sniper Rifle penetrates up to 3 targets. Line up headshots to take down troublesome or clustered enemies simultaneously.
  • Use Grenades & Medical Kits Generously
    Frag Grenades (G) and Medical Kits (Q) can be cheaply restocked in the shop, so do not hesitate to use them before turning into a critical situation.
  • Watch Out for Colossal Enemies
    The colossal enemies appearing in Waves 5–6 will enrage and charge after a short time. Quickly take cover behind obstacles or prioritize headshots from long range to bring them down as fast as possible.

Weapon Arsenal

Weapon Slot Role & Special Traits
H1 Service Pistol 1 Starting semi-auto sidearm with a 12-round magazine
G18C Machine Pistol 1 Shop upgrade (₡750). 33-round extended magazine spitting ~882 RPM rapid full-auto fire
AR-2 Assault Rifle 2 Shop purchase (₡800). 30-round sustained full-auto rifle; ideal for mid-range fire suppression
SR-3 Sniper Rifle 3 Shop purchase (₡1,100). High-damage bolt-action rifle (5-round magazine, 18 reserve) with 5× scope and up to 3-target penetration
RPG-7 Rocket Launcher 4 Shop purchase (₡4,000). Straight-flying rockets at 60 m/s with a wide-area blast
Katana V Shop upgrade (₡1,000). A horizontal fan sweep with 3.9m reach that strikes multiple enemies in front of you
Ammo Pouch Upgrade Shop purchase (₡1,000). +50% reserve ammunition capacity, +2 grenade slots. Instantly refills all ammo and grenades
Weapon Upgrade Upgrade Shop purchase (Lv. 1: ₡1,000 / Lv. 2: ₡2,000). Increases all firearm bullet and melee damage by +35% per tier (up to Lv. 2 / +70% total, except explosive)

Difficulty Modes

Difficulty Starting Point Starting Credits Features
Normal Mode Wave 1 combat ₡500 Standard enemy HP, movement speed, and spawn rates. For beginner to intermediate FPS players
Hard Mode Wave 1 cleared shop (Wave 2 prep) ₡2,000 Increased enemy HP, movement speed, and spawn rates. For advanced players; use the starting credits to prepare your loadout

Both difficulties initialize with full HP, full Armor, full ammunition, and full grenades.


Setup & Development

Requirements

  • Node.js: >= 22.13.0
  • Package Manager: npm

Installation & Local Server

# Clone the repository
git clone https://github.com/username/astrafloor.git
cd astrafloor

# Install dependencies
npm install

# Start local development server
npm run dev

Open http://localhost:3000 in your browser. Click the screen to lock the pointer and begin.

Running Automated Tests

Run the full automated test suite (140 unit tests):

npm test

Type Checking & Production Build

# TypeScript type check
npx tsc --noEmit

# Build production bundle (Cloudflare Worker, SSR, RSC, client assets)
npm run build

Detailed Specifications

For in-depth mathematical formulas, weapon ballistics, enemy HP/damage profiles, and boss combat phases, consult the reference specifications:


Credits & AI Development

Astra Floor was created and implemented with ChatGPT Plus (GPT-6 Astra) and Antigravity 2.0.


License

This project is licensed under the MIT License.

Read the rest on GitHub

Scan report · 2026-09-24
  • Prohibited terms or links
  • Repository eligibility
  • slopscore.md paperwork
  • Content policy
  • Risk review

From the balcony · 1 of 4 clapped

  1. Schnitzelclapped
    A browser-based 3D zombie FPS with procedurally generated assets and wave combat is exactly the kind of weird, playful slop that delights—even without screenshots, the concept is fun and ambitious.

Cap'm Slop, Princess and Crusoe read it and passed. Their reasons are on the balcony, with every other verdict.

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