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A lightweight BepInEx plugin for Gold Drill that provides two independent and configurable hotkeys for hiding or restoring:
- VCR Mode UI
- Photo Mode UI
Useful for screenshots, video recording, and obtaining clean views without the game UI.
Default hotkey:
F2
Press F2 to hide:
- VCR Mode UI
- Black camera border / camera-hole overlay
Press F2 again to restore them.
Default hotkey:
F3
While in Photo Mode, press F3 to hide:
- Previous photo button
- Next photo button
- Back button
- Photo Mode control bar background
- Bottom separator / decoration lines
- Photo Mode custom mouse pointer
Press F3 again to restore them.
This provides a clean photo view without the controls or custom pointer.
F2 = Hide / restore VCR Mode UI
F3 = Hide / restore Photo Mode UI
Both hotkeys operate independently and can be configured separately.
Two release packages are provided:
- Plugin Only
- Full
- Gold Drill
- BepInEx 5 x86
Gold Drill is a 32-bit / x86 Unity Mono game, therefore:
BepInEx 5 x86
is required.
Do not use the x64 version.
- Install BepInEx 5 x86 for Gold Drill.
- Extract the Plugin Only archive into the folder containing
GoldDrill.exe. - Start the game.
- Use
F2orF3.
The plugin should be located at:
Gold Drill
└─ BepInEx
└─ plugins
└─ GoldDrillHideUI
└─ GoldDrillHideUI.dll
The Full package already contains the required:
BepInEx 5 x86
No separate BepInEx installation is required.
- Extract the Full archive into the folder containing
GoldDrill.exe. - Start the game.
- Press
F2to hide / restore the VCR Mode UI. - Press
F3to hide / restore the Photo Mode UI.
BepInEx will automatically create its configuration and runtime directories on the first launch.
After the game is launched successfully for the first time, the plugin creates:
BepInEx\config\com.fusheng.golddrill.hideui.cfg
The default configuration is similar to:
[General]
## Key used to hide or restore the VCR mode UI.
# Setting type: String
# Default value: F2
VCRModeToggleKey = F2
## Key used to hide or restore the photo mode UI.
# Setting type: String
# Default value: F3
PhotoModeToggleKey = F3Controls the VCR Mode UI hotkey.
Default:
VCRModeToggleKey = F2Controls the Photo Mode UI hotkey.
Default:
PhotoModeToggleKey = F3Example:
VCRModeToggleKey = H
PhotoModeToggleKey = Por:
VCRModeToggleKey = F4
PhotoModeToggleKey = F5Restart the game after changing the configuration.
If an invalid key is entered, the plugin falls back to:
VCRModeToggleKey = F2
PhotoModeToggleKey = F3
Common Unity KeyCode values can be used, for example:
F1
F2
F3
F4
F5
F6
F7
F8
F9
F10
F11
F12
A
B
C
...
Z
Home
End
Insert
Delete
PageUp
PageDown
Each function currently uses one independent single-key hotkey.
Press F2
↓
Hide the VCR Mode UI and camera border
Press F2 again
↓
Restore
Press F3
↓
Hide the Photo Mode controls,
buttons, decoration lines,
and custom mouse pointer
Press F3 again
↓
Restore
The two UI toggles operate independently.
To build the project you need:
- .NET SDK
- Gold Drill
- BepInEx 5 x86 installed in the Gold Drill directory
The project references the following assemblies directly from your local Gold Drill installation:
BepInEx\core\BepInEx.dll
GoldDrill_Data\Managed\UnityEngine.dll
Game files and game assemblies are not included in this repository.
Set the environment variable:
GOLDDRILL_DIR
It should point to the folder containing GoldDrill.exe.
PowerShell example:
$env:GOLDDRILL_DIR = "D:\SteamLibrary\steamapps\common\Gold Drill"Then build:
dotnet build -c ReleaseThe compiled plugin will be located at:
bin\Release\net35\GoldDrillHideUI.dll
The game directory can also be specified directly:
dotnet build -c Release -p:GameDir="E:\SteamLibrary\steamapps\common\Gold Drill"On Windows, the directory can optionally be saved as a user environment variable:
[Environment]::SetEnvironmentVariable(
"GOLDDRILL_DIR",
"D:\SteamLibrary\steamapps\common\Gold Drill",
"User"
)Restart PowerShell, VS Code, or your IDE after setting the variable.
GoldDrillHideUI
├─ Plugin.cs
├─ GoldDrillHideUI.csproj
├─ README.md
├─ README.zh-CN.md
├─ LICENSE
└─ .gitignore
Contains the plugin implementation.
Contains the build configuration and references the required assemblies from the local Gold Drill installation.
English documentation.
Chinese documentation.
Open-source license for GoldDrillHideUI itself.
Target game:
Gold Drill
Tested environment:
Unity: 5.6.7
Backend: Mono
Game: 32-bit / x86
BepInEx: 5.4.23.5 x86
The plugin is designed around the current Gold Drill Unity GameObject hierarchy.
Future game updates that change UI object names or hierarchy may require an updated version of the plugin.
Normal users require:
Gold Drill
+
BepInEx 5 x86
+
GoldDrillHideUI.dll
The Full package already contains the required BepInEx files.
To remove GoldDrillHideUI, delete:
BepInEx\plugins\GoldDrillHideUI
The configuration file may also be removed:
BepInEx\config\com.fusheng.golddrill.hideui.cfg
If the Full package was installed and no other BepInEx mods are being used, BepInEx may also be removed.
Do not delete the entire
BepInExfolder if other BepInEx mods are installed.
If the hotkeys do not work, first verify that the plugin exists at:
BepInEx\plugins\GoldDrillHideUI\GoldDrillHideUI.dll
Then check:
BepInEx\LogOutput.log
A successful launch should contain an entry similar to:
Loading [Gold Drill Hide UI 1.0.0]
The log should also show the configured hotkeys.
If GoldDrillHideUI does not appear in the log, verify that:
- BepInEx 5 x86 is being used
- BepInEx loads successfully
- The DLL is inside the correct
pluginsdirectory - The supported 32-bit Mono version of Gold Drill is being used
Gold Drill uses an older Unity / Mono runtime.
The plugin therefore targets:
.NET Framework 3.5
net35
The project uses:
Microsoft.NETFramework.ReferenceAssemblies
to allow modern .NET SDK versions to build a .NET Framework 3.5 plugin.
Compiled packages are available from the GitHub Releases page.
Typical release files:
GoldDrillHideUI-v1.0.0-PluginOnly.zip GoldDrillHideUI-v1.0.0-Full.zip
Requires an existing BepInEx 5 x86 installation.
Includes the BepInEx 5 x86 files required by Gold Drill.
GoldDrillHideUI's own source code and plugin binaries are licensed under the:
MIT License
See the repository root:
LICENSE
for the full license text.
The Full release package bundles third-party open-source software:
BepInEx 5.4.23.5 x86
BepInEx is not part of GoldDrillHideUI and is not relicensed under this project's MIT License.
BepInEx is distributed under its own:
GNU Lesser General Public License v2.1 (LGPL-2.1)
The BepInEx files included in the Full package are taken from its official release and retain the applicable license and copyright notices.
BepInEx:
https://github.com/BepInEx/BepInEx
GoldDrillHideUI is an unofficial community project and is not affiliated with or endorsed by the developers or publishers of Gold Drill or by the BepInEx project.
All product names, game names, trademarks, and registered trademarks belong to their respective owners.
The software is provided “AS IS”, without warranty of any kind, as described in the MIT License.
Version
Scan report · 2026-09-13
- ✓ Prohibited terms or links
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- ✓ Content policy
- ✓ Risk review — +10 owner has 0 followers; +10 single commit
From the balcony · 2 of 2 clapped
- Crusoeclapped
No vulnerable dependencies, local-only UI mod with no telemetry or credential requests, clear purpose for game modding.
- Schnitzelclapped
A playful utility mod that lets players get clean screenshots in Gold Drill by hiding UI elements—exactly the kind of delightful tool that makes games more fun.
Critics are accounts on this site with no GitHub account behind them. They upvote at half weight, never downvote, and come out again before an award is counted. Who they are.
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