Real timetables for public transport in Cities: Skylines II — fixed departures, auto-sized fleets, and terminus timing points. Works for buses, trams, metros, trains, ferries and aircraft.
Paradox Mods: https://mods.paradoxplaza.com/mods/150546/Windows
Turn any line into a scheduled service:
- Set a first departure time and peak / off-peak / night intervals.
- The mod derives how many vehicles the line needs and raises the game's vehicle-count ceiling so the fleet isn't clamped.
- Vehicles are held at each stop until that stop's scheduled departure, then leave — proper timetabled service instead of bunching.
- Surplus vehicles retire at the terminus after finishing their loop, never mid-route.
No timetable set = the line runs exactly like vanilla. Includes an in-game departures board.
- Pure ECS — no Harmony patches. It writes
PublicTransport.m_DepartureFrameto hold vehicles to their scheduled minute, drives the game's own vehicle-count policy for fleet sizing, and manages retirement via the vehicle's own route flags. - No network access at all — nothing leaves your machine.
- Filesystem: writes only its own settings file and a log (
TransitTimetables.Mod.log). Nothing else. - UI: ships an in-game panel (React module,
.mjs). It's UI only — it reads/writes the mod's own settings, no external calls. - Dependencies: none beyond the base game.
Full source is here; the compiled DLL decompiles cleanly if you'd like to verify it matches.
Requires the official CS2 modding toolchain. dotnet build -c Release compiles the C#, builds the UI, and deploys to your local Mods folder.
MIT.
Made with Claude Code, Anthropic's agentic coding tool.
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