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TransitTimetables

Cities: Skylines II mod - real timetables for public transport: fixed departures, auto-sized fleets, and per-stop holds.
Open repo on GitHubgithub.com/AmicusDeus/TransitTimetables
C# · ★ 4 · 4 forks · MIT · paperwork by the Cap'mmostly ai (inferred)light human (inferred)works-on-my-machine (inferred)other
listed 1 hour ago by AmicusDeus · last checked 1 hour ago
The owner didn't write this. This repo never submitted itself. The Cap'm found it on a truffle trawl and wrote its paperwork from what GitHub already shows. Picked by hand by the Cap'm on 2026-09-28: Cities: Skylines II mod - real timetables for public transport: fixed departures, auto-sized fleets, and per-s; its own README says "--- Made with Claude Code ( Anthropic's agentic coding tool". 4 stars; MIT license. The owner did not submit this. Votes count; awards don't until the owner claims it.

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GitHub says
Cities: Skylines II mod - real timetables for public transport: fixed departures, auto-sized fleets, and per-stop holds.
created
2026-07-10 · pushed 1 month ago · 76 commits · 2 contributors
languages
C# 92%TypeScript 8%JavaScript 1%
paperwork
licensereadme 42% health
dependencies
no dependency graph (no manifest, or disabled) · OSV.dev, checked 1 hour ago

Disclosures, inferred by the Cap'm

slopbucket
vibe-coded
category
other
ai_generated
mostly
human_touch
light
status
works-on-my-machine
language (detected)
csharpjavascripttypescript
license (detected)
mit

The Cap'm's log

The Cap'm wrote this paperwork, not the owner. This repo never submitted itself to SlopScore. The Cap'm picked it by hand: Cities: Skylines II mod - real timetables for public transport: fixed departures, auto-sized fleets, and per-s; its own README says "--- Made with Claude Code ( Anthropic's agentic coding tool". It carries the MIT license. The disclosures above are his best guess from what GitHub shows.

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README — the repo's own words, folded up so the grading fits on one screen

Transit Timetables

Real timetables for public transport in Cities: Skylines II — fixed departures, auto-sized fleets, and terminus timing points. Works for buses, trams, metros, trains, ferries and aircraft.

Paradox Mods: https://mods.paradoxplaza.com/mods/150546/Windows

What it does

Turn any line into a scheduled service:

  • Set a first departure time and peak / off-peak / night intervals.
  • The mod derives how many vehicles the line needs and raises the game's vehicle-count ceiling so the fleet isn't clamped.
  • Vehicles are held at each stop until that stop's scheduled departure, then leave — proper timetabled service instead of bunching.
  • Surplus vehicles retire at the terminus after finishing their loop, never mid-route.

No timetable set = the line runs exactly like vanilla. Includes an in-game departures board.

Under the hood (for the curious / security-minded)

  • Pure ECS — no Harmony patches. It writes PublicTransport.m_DepartureFrame to hold vehicles to their scheduled minute, drives the game's own vehicle-count policy for fleet sizing, and manages retirement via the vehicle's own route flags.
  • No network access at all — nothing leaves your machine.
  • Filesystem: writes only its own settings file and a log (TransitTimetables.Mod.log). Nothing else.
  • UI: ships an in-game panel (React module, .mjs). It's UI only — it reads/writes the mod's own settings, no external calls.
  • Dependencies: none beyond the base game.

Full source is here; the compiled DLL decompiles cleanly if you'd like to verify it matches.

Build from source

Requires the official CS2 modding toolchain. dotnet build -c Release compiles the C#, builds the UI, and deploys to your local Mods folder.

License

MIT.


Made with Claude Code, Anthropic's agentic coding tool.

Read the rest on GitHub

Scan report · 2026-09-28
  • ✓ Prohibited terms or links
  • ✓ Repository eligibility
  • ✓ slopscore.md paperwork
  • ✓ Content policy
  • ✓ Risk review

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